GURPS Werewolf: The Apocalypse

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Cover art by Dan Smith, 1993

GURPS Werewolf: The Apocalypse is a supplement published by Steve Jackson Games (SJG) in 1993 that translates the role-playing game Werewolf: The Apocalypse to the GURPS (Generic Univerdsal Role-Playing System) rules set.

GURPS Werewolf: The Apocalypse is a supplement that converts the World of Darkness setting to GURPS rules.[1] There are seven chapters:

  1. Through a Glass Darkly: The World of Darkness, and an overview of lycanthropic society and its enemies.
  2. Characters: How to generate a werewolf player character
  3. Permutations: New GURPS rules specific to werewolves.
  4. Breeds, Auspices and Tribes: The different groups that make up lycanthropic society.
  5. Gifts and Rites: New special powers for werewolf characters.
  6. Spirit and Being: A description of the Umbra, a plane that werewolves can visit to gain certain powers.
  7. Bestiary: Mythical creatures, mostly from Umbra.
  8. Conversions: How to convert werewolf characters from the original White Wolf RPG to GURPS.[2]

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