GURPS Wild Cards
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- Amanda Dee
- Albert Deschesne
- Glenn Johnson
- Denis Loubet
- Gary Thomas Washington
- Charlie Wiedman
- Neal McPheeters
![]() Cover art by Neal McPheeters | |
| Designers | John J. Miller |
|---|---|
| Illustrators |
|
| Publishers | Steve Jackson Games |
| Publication | 1989 |
| Genres | Science fiction |
| Systems | GURPS |
GURPS Wild Cards is a sourcebook published by Steve Jackson Games (SJG) in 1989 for the superhero role-playing game GURPS Supers, and is based on the Wild Cards science fiction superhero shared universe anthologies.
GURPS Wild Cards is a campaign setting for GURPS Supers, set in the alternate history world of the Wild Cards science-fiction series.[1] After a short introduction, the book is divided into seven sections:[2]
- "History of the Wild Cards World" : The story of the Wild Cards alternate history, in which a virus of extraterrestrial origin spread in 1946, causing mutations that included superpowers.
- "The Wild Cards Virus" : More information about the virus and its effects.
- "Wild Cards Characters" : Descriptions and characteristics of heroes from the Wild Cards novels.
- "On the Town: Description of New York City and New York society.
- "Organizations": Several groups within the city, including gangs, cults, and organized crime.
- "Aliens": descriptions of several extraterrestrial species.
- "Wild Cards Gaming": How to adapt this to a GURPS Supers campaign.
The book concludes with a glossary and index.[2]
Publication history
In 1986, SJG published one of the first "universal" role-playing game systems, which could be adapted for use in any genre — science fiction, fantasy, superhero, etc. SJG then began to issue sourcebooks for new genres, as well as expansion books for the genre books. In 1989, SJG published the superhero genre book GURPS Supers. The same year, they negotiated a license to produce a role-playing campaign setting based on the science fiction superhero shared universe anthology series Wild Cards. The result was GURPS Wild Cards, published in 1989, a 128-page book written by John J. Miller, with cover art by Neal McPheeters, and interior art by Amanda Dee, Albert Deschesne, Glenn Johnson, Denis Loubet, Gary Thomas Washington, and Charlie Wiedman.[1] It was one of the earliest licensed properties produced by Steve Jackson Games.[3]
