Gears of War: E-Day
Upcoming video game
From Wikipedia, the free encyclopedia
Gears of War: E-Day is an upcoming third-person shooter video game developed by The Coalition and People Can Fly and published by Xbox Game Studios. It is the sixth main installment in the Gears of War series and serves as a prequel to the original Gears of War (2006). The game is scheduled to be released on October 6, 2026, for Windows and Xbox Series X/S. Set fourteen years before the events of the first game, it takes place during Emergence Day, when the Locust Horde first emerged from beneath the planet Sera and launched a devastating surprise attack against humanity. The story follows young COG veterans Marcus Fenix and Dominic Santiago as they fight to survive the invasion in the city of Kalona alongside fellow soldiers Mags Carter and Lucas Reyes, forming Bravo Squad amid the collapse of civilization. The narrative explores the origins of Marcus and Dom's brotherhood while depicting the fall of Kalona and humanity's first encounters with the Locust Horde.
| Gears of War: E-Day | |
|---|---|
| Developers | The Coalition People Can Fly |
| Publisher | Xbox Game Studios |
| Director | Matt Searcy |
| Artist | Aryan Hanbeck |
| Writer | Vee Nyarko |
| Composer | Adam Lastiwka |
| Series | Gears of War |
| Engine | Unreal Engine 5[1] |
| Platforms | |
| Release | October 6, 2026 |
| Genre | Third-person shooter |
| Modes | Single-player, multiplayer |
The gameplay expands upon the series' cover-based combat with redesigned movement mechanics, including sprint sliding, jumping, climbing, and enhanced traversal options that allow for greater mobility and verticality. Players battle a variety of Locust enemies using returning weapons such as the Lancer and Longshot alongside new additions including the Gutpuncher grenade launcher and Incinerator shotgun. The campaign supports four-player online cooperative play and two-player split-screen co-op on consoles, while multiplayer modes include 4v4 competitive matches and a new twelve-player cooperative mode titled Horde Siege. The game also introduces expanded destruction systems, dynamic environmental damage, and enhanced gore effects, all built using Unreal Engine 5. Gears of War: E-Day runs at 60 frames per second in the campaign with hardware-accelerated ray tracing enabled, while the multiplayer mode supports frame rates of up to 120 frames per second. Development began following The Coalition's transition to Unreal Engine 5, with the studio aiming to recapture the atmosphere, themes, and emotional tone of the original Gears of War, particularly the sense of brotherhood, brutality, and tragedy associated with Emergence Day.
Gameplay

Gears of War: E-Day is a third-person shooter played from an over-the-shoulder perspective, with players controlling Marcus Fenix. The game retains the series' signature cover-based combat while introducing a redesigned movement system built to provide greater mobility and fluidity. New traversal abilities allow players to slide from a sprint, jump across gaps, climb vehicles and structures, and use low-ground cover, enabling more dynamic movement and verticality during combat. The movement system was rebuilt from the ground up, with developers aiming to preserve the weight and feel of previous Gears of War titles while expanding player freedom.[2][3]
The campaign is set throughout the city of Kalona during Emergence Day, humanity's first encounter with the Locust Horde. Missions range from traditional linear combat sequences to larger open districts that allow players to approach objectives from multiple directions. Optional encounters and side activities enable players to assist civilians, investigate events across the city, and explore areas beyond the main story path.[4] Combat centers on battles against the Locust Horde, including returning enemies such as Drones, Boomers, Wretches, Corpsers, and Reavers, alongside new creatures originating from the Hollows. Emergence Holes return as a dynamic gameplay mechanic, allowing Locust forces to appear throughout battles. Players can destroy Emergence Holes with explosives, while destructible environments provide additional tactical opportunities and can alter the battlefield during encounters.[5]
The game introduces several new weapons, including the Gutpuncher grenade launcher and the Incinerator shotgun. The Chainsaw Lancer also appears in an origin-story role, depicting the weapon's earliest development during the Locust invasion. The Active Reload system returns with a redesigned interface, and some weapons feature shell-by-shell reloading, allowing players to interrupt reload animations and fire before a magazine is fully replenished. Expanded execution animations and a new gore system feature localized damage, enhanced dismemberment effects, and dynamic blood, dirt, and environmental damage that accumulate on characters throughout gameplay.[6] The campaign supports four-player online cooperative play and two-player split-screen cooperative play on consoles. All four members of Bravo Squad are playable from the beginning of the campaign. According to the developers, gameplay was designed around the theme of "Never Fight Alone", with squad-based mechanics encouraging players to support teammates and coordinate during combat encounters.[7]
Multiplayer
The game's competitive multiplayer includes 4v4 team-based modes set on maps located throughout Kalona and its surrounding areas. According to the developers, the maps combine traditional symmetrical Gears of War design with new traversal mechanics and increased verticality. A new player-versus-environment mode, Horde Siege, is also included. The mode supports up to twelve players divided into three squads who cooperate to defend locations across Kalona against large-scale Locust attacks.[8]
Premise
Setting
Gears of War: E-Day is set on the planet Sera 14 years before the events of the original Gears of War, shortly after the conclusion of the Pendulum Wars. Humanity has entered a fragile period of peace, and many Coalition of Ordered Governments (COG) soldiers have returned to civilian life. The game takes place in the city of Kalona, a major industrial center once known for innovation and scientific advancement that was transformed by decades of wartime Imulsion production.[9]

Plot
The story follows Marcus Fenix (John DiMaggio) and Dominic Santiago (Carlos Ferro) as they struggle to adapt to civilian life following the end of the Pendulum Wars. Their friendship has become strained by the recent death of Dom's older brother, Carlos Santiago, who was killed shortly before the war's conclusion. Their lives are abruptly changed on Emergence Day, when the Locust Horde unexpectedly erupts from underground and launches a devastating surprise attack across Sera, plunging humanity into a fight for survival. Forced back into combat, Marcus and Dom join former Gear Mags Carter, an employee at Kalona's Imulsion Refinery, and Lucas Reyes, a young communications officer with no frontline combat experience. Together, they form Bravo Squad and battle through the destruction of Kalona over the course of the invasion's opening days. As civilian and military defenses collapse, the squad rescues survivors, organizes resistance efforts, and confronts the Locust for the first time. Along the way, they encounter other COG personnel, including veteran warrior Tai Kaliso and Raven pilot Gil Gettner. Set during humanity's first encounters with the Locust Horde, the story chronicles the opening hours of the Locust War and explores themes of loss, loyalty, sacrifice, and brotherhood. Players witness the fall of Kalona, the origins of several key elements of the series' lore, and the early development of the chainsaw-equipped Lancer assault rifle as humanity struggles to survive one of the darkest days in its history.[10]
Development
The game is currently being developed by The Coalition, the studio behind Gears of War 4 and Gears 5, and People Can Fly, the co-developer of the original trilogy and the lead developer of Gears of War: Judgment.[11] Development of Gears of War: E-Day began after The Coalition's transition to Unreal Engine 5. According to the developers, the project originated from a desire to revisit the core themes and atmosphere of the original Gears of War, including brotherhood, brutality, and the emotional tone established by the game's "Mad World" trailer.[12]
E-Day was described by the team as an "origin story" focused on the brotherhood between series protagonist Marcus Fenix and Dom Santiago. The Coalition added the game will have a "modern take" on both characters, who are youthful, "vulnerable" and inexperienced in this game.[13] Both DiMaggio and Ferro reprise their roles of Fenix and Santiago respectively.[14] The team chose Emergence Day as the setting because they felt that it encapsulated several core themes of the series such as the brotherhood between the coalition soldiers, a melancholic tone, and a focus on both brutality and action.[15][16] The events in E-Day will unfold across multiple days, and the team's goal was to "capture a moment in time" and tell an "intimate" story, exploring how an ill-prepared and desperate civilization react to a sudden, nearly unstoppable apocalypse.[17][18] Similar to the early games of the series, E-Day had a large focus on horror.[19] Locust Drones, which were cannon fodder in early installments of the series, were redesigned in E-Day to look more intimidating and formidable.[20] It will also introduce the origin of the Lancer Assault Rifle, a signature weapon for the series.[21]
E-Day, as a prequel to the original trilogy, was billed as a mainline installment in the series.[22] The team felt creating a franchise origin story was an opportunity "too good to miss", and reiterated that they were not abandoning the story threads established in the newer games in the series.[23] In contrast to Gears 5 which introduced elements commonly found in open world games, E-Day will be a more linear experience.[9] The game was officially announced in June 2024 with an in-engine trailer created in collaboration with Blur Studio and GNet.[24]
Design, performance and technology
Gears of War: E-Day supports 60 frames per second in the campaign while utilizing hardware-accelerated ray tracing, while its multiplayer mode runs at up to 120 frames per second. The game features fully dynamic ray-traced lighting, native HDR10 support, Ultra HD textures, and significantly enhanced environmental destruction, with entire buildings capable of collapsing during gameplay. Developer The Coalition stated that all assets were rebuilt from scratch, resulting in a substantial increase in visual detail. The game also introduces an upgraded gore system with more realistic damage and dismemberment effects, alongside new weapons such as the Incinerator and a grenade launcher featuring both rapid-fire and delayed-explosion capabilities.[25]
Gears of War: E-Day was developed in Unreal Engine 5 where the "leap in technical capabilities is tremendous" according to Kate Rayner, The Coalition's technical director.[15] Rayner said E-Day boasts "over 100 times more environment and character details than Gears 5" that was built in Unreal Engine 4. With Gears of War: E-Day, The Coalition sought to "set a new standard in technical excellence" with Unreal Engine 5.[26] Hardware-accelerated ray tracing, including ray traced reflections and shadows, is included alongside a new destruction and gore system.[27]
Character design in Gears of War: E-Day has been refined and modernized. Brand director Nicole Fawcette called Marcus and Dom in early Gears of War titles "big beefy tanks, exaggerated in their design", in part due to technical limitations. They have "come to life as human characters" in E-Day due to modern rendering techniques.[15] The Coalition rebuilt the game's assets, characters, weapons, environments, and animation systems from the ground up using Unreal Engine 5. The developers emphasized large-scale environments, real-time destruction, hardware-accelerated ray tracing, and significantly increased environmental detail compared to previous entries in the series.[28] Kalona was designed as the largest and most detailed location featured in a Gears of War title. The studio developed new procedural tools to create the city's districts, roads, architecture, debris systems, and destructible environments. The game's destruction technology includes large-scale structural collapses, sinkholes, and localized damage to cover objects and environmental surfaces. Character technology was also significantly expanded, with new facial animation systems featuring more than 350 facial shapes per character and substantially more animation joints than previous entries. The studio sought to balance realism with the established stylized appearances of characters such as Marcus Fenix and Dominic Santiago.[29][30]
Release
Gears of War: E-Day was first announced on June 9, 2024, during the Xbox Games Showcase 2024. The game was revealed with an in-engine cinematic trailer featuring younger versions of Marcus Fenix and Dominic Santiago during the Locust Horde’s first invasion of Sera on Emergence Day.[31] It later received its official release date and first gameplay reveal on June 7, 2026, during the Xbox Games Showcase 2026 and Gears of War: E-Day Direct.[32] Xbox CEO Asha Sharma announced during the Xbox Games Showcase 2026 that Gears of War: E-Day would be an Xbox console exclusive, releasing only on Xbox Series X/S consoles (in addition to PC and Steam). The announcement came despite a PEGI rating published shortly before the showcase that listed a PlayStation 5 version.[33]
Gears of War: E-Day is scheduled for release on October 6, 2026, for Windows and Xbox Series X/S. The game will launch during the twentieth anniversary year of the Gears of War franchise and the twenty-fifth anniversary of Xbox. It will also be available through Xbox Game Pass at launch and will support Play Anywhere cross-progression on the latter platforms. An open beta is planned ahead of release, beginning on August 6, 2026.[34]