Ghost Song (video game)
2022 video game
From Wikipedia, the free encyclopedia
Ghost Song is a 2022 video game developed by Old Moon and published by Humble Games for Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.
| Ghost Song | |
|---|---|
| Developer | Old Moon |
| Publisher | Humble Games |
| Composer | Grant Graham |
| Engine | Unity |
| Platforms | |
| Release | November 3 2022 |
| Genre | Metroidvania |
| Mode | Single-player |
Gameplay
Gameplay follows a Metroidvania style format.[1] The game features a system where use of ranged attacks allows the player to increase the strength of their melee attacks.[2]
Development
The studio Old Moon handled development, while Humble Games handled publishing.[3]
Development of Ghost Song began in 2013, with early funding coming from a Kickstarter crowdfunding campaign.[4][5][1] A Wii U port was considered,[6][4] despite incompatibilities between OpenFL and the console.[7] The games Super Metroid and Dark Souls were noted as influences by the developer.[8] Over the course of development, the game was developed in three different fundamental platforms, starting as a Flash game before being ported to the Stencyl engine, before finally being ported to Unity for the release version.[9]
Ghost Song was released on November 3, 2022.[6] The game was made available on Xbox Game Pass on launch.[10]
Reception
| Aggregator | Score |
|---|---|
| Metacritic | PC: 79/100[11] |
| OpenCritic | 69% recommend[12] |
| Publication | Score |
|---|---|
| Nintendo Life | 7/10[1] |
| PC Gamer (US) | 49/100[2] |
| RPGFan | 91/100[5] |
Ghost Song received "generally favorable reviews" according to Metacritic.[11] Fellow review aggregator OpenCritic assessed that the game received strong approval, being recommended by 69% of critics.[12] A Rock Paper Shotgun review was overall positive, noting that the game had issues with leading the player.[13] A review from PC Gamer was more critical, noting that the death system of the game was flawed and could lead to a "Catch 22", while also noting that the fundamental systems of the game were sound yet overall repetitive.[2]