Gooch shading

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An example of gooch shading on the Stanford bunny
graphics complex of a seashell with gooch shading modeled in Mathematica 13.1
graphics complex of a seashell with gooch shading modeled in Mathematica 13.1

Gooch shading is a non-photorealistic rendering technique for shading objects. It is also known as "cool to warm" shading, and is widely used in technical illustration.

Gooch shading was developed by Amy Gooch et al. at the University of Utah School of Computing and first presented at the 1998 SIGGRAPH conference.[1][2] It has since been implemented in shader libraries, software, and games released by Autodesk, Nvidia, and Valve.[3][4][5]

Process

See also

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