Grail Quest (The Fantasy Trip)
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Grail Quest is a solitaire Arthurian fantasy combat adventure published by Metagaming Concepts in 1980 that uses the combat rules from The Fantasy Trip.
In Grail Quest, the single player controls a party of up to three Knights of the Round Table and their retinue, who travel across Arthurian Britain searching for the Holy Grail, as well as helping those in need and accepting combat challenges from other knights that they encounter.[1] The game can be played solo, or two player can take opposing sides, one playing the knights, the other the encounters.[2]
The game is playable using the combat rules of The Fantasy Trip, or its predecessors, Melee and Wizard.[3]
Publication history
Grail Quest was written by Guy W. McLimore, Jr., and was published by Metagaming Concepts in 1980 as a digest-sized box with a 32-page book, counters, and a die.[3]
As game historian Shannon Appelcine noted in the 2014 book Designers & Dragons, "After the publication of The Fantasy Trip, Metagaming continued publishing releases, which initially consisted of additional MicroQuest adventures, including Guy McLimore's Arthurian Grail Quest (1980); after Steve Jackson left the company, and following the publication of Grail Quest, McLimore became the new line editor for The Fantasy Trip."[4]: 80