Gregor and the Curse of the Warmbloods

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CoverartistDaniel Craig, August Hall
LanguageEnglish
Gregor and the Curse of the Warmbloods
First edition
AuthorSuzanne Collins
Cover artistDaniel Craig, August Hall
LanguageEnglish
SeriesThe Underland Chronicles
GenreFantasy
PublisherScholastic
Publication date
July 1, 2005
Publication placeUnited States
Pages308[1]
ISBN0-439-65623-0
OCLC56686615
LC ClassPZ7.C6837 Gp 2005
Preceded byGregor and the Prophecy of Bane 
Followed byGregor and the Marks of Secret 

Gregor and the Curse of the Warmbloods is an epic fantasy children's novel by Suzanne Collins. It is the third book in The Underland Chronicles, and was first published by Scholastic in 2005. The novel takes place a few months after the events of the preceding book, in the same subterranean world known as the Underland. In this installment, the young protagonist Gregor is once again recruited by the Underland's inhabitants, this time to help cure a rapidly-spreading plague.

Gregor and the Curse of the Warmbloods has been published as stand-alone hardcovers and paperbacks, as well as part of a boxed set. It was released as an audiobook on December 13, 2005, read by Paul Boehmer.[2] In August 2010, it was released in ebook form.[3] It has been lauded for "[addressing] a number of political issues ... in a manner accessible to upper elementary and middle school readers".[4]

Collins has listed two main sources of influence in her writing of The Underland Chronicles. First is her M.F.A. in dramatic writing and her experience as a screenwriter. This writing experience resulted in her structuring books "like a three-act play", and paying close attention to the plot's pacing.[5] Gregor and the Curse of the Warmbloods came third in "a series of narratives that are interrelated yet can stand on their own", a fact not missed by reviewers.[5][6] Collins' other source of inspiration was her father Michael Collins, a lieutenant colonel in the United States Air Force, who provided her with advice about the war tactics used in her books, and also instilled in her an "impulse to educate young people about the realities of war".[7]

Plot summary

Despite the difficulties it has caused for his family, Gregor finds it hard to distance himself from the Underland. When he receives word that a plague has broken out and his bond Ares is one of the victims, he heads down to help with yet another of Bartholomew of Sandwich's prophecies. His mother, however, hates the Underland and only allows Boots and Gregor below on the condition that she comes with them.[8] The humans' plague expert, Dr. Neveeve, explains that there is a plant called starshade growing deep in the Vineyard of Eyes which can be distilled into a cure. In the midst of the meeting, a dying bat infected with the plague inadvertently infects one of the delegates–Gregor's mother.[9][10][11]

Gregor immediately joins a group of creatures on a quest to find the starshade, as described in "The Prophecy of Blood".[10] The current queen, Nerissa, has arranged for Hamnet–the estranged, pacifistic son of Solovet and Vikus–to be their guide. Hamnet, his Halflander son Hazard, and their hisser companion Frill lead the motley crew through the dangerous Jungle and numerous setbacks. During a near-death experience with a pool of quicksand, the group encounters Luxa, the heir apparent of Regalia who was assumed to be dead after the quest in Gregor and the Prophecy of Bane.[12] She and her bond Aurora were trapped in the Jungle when Aurora dislocated her wing, and have been living there with a colony of nibblers (mice). After Hamnet fixes Aurora's wing, the bonds accompany the questers.[11]

They arrive at the Vineyard of Eyes, but an army of cutters (ants, who would like to see all warm-blooded creatures gone) destroys the starshade and kill both Hamnet and Frill. The group's hopes are crushed until they realize a new possibility: that the plague was developed by the humans as a biological agent to be used against the rats. The group hastens home, and find their theory proved correct by the humans' new medication, developed without the supposed "cradle cure." Luxa furiously exposes the covert military project. Dr. Neveeve is executed for her participation and Solovet, the project's head, is imprisoned in preparation for a trial. Following up on a promise to Ripred, Luxa sends doses of the cure to the gnawers while the Regalian hospital treats as many human and bat victims as possible. Though she is healing, Gregor's mother is too weak to go home, and so the book ends with Gregor heading home with Boots. Realizing how much help his family needs, he decides to reveal their secret to Mrs. Cormaci.[11][13]

The Prophecy of Blood

The "Prophecy of Blood" is unusual in two ways: it is the first of Bartholomew of Sandwich's prophecies to feature a repeating "refrain"; and it is carved backwards in a tight corner of the prophecy room, so that a mirror is required to read it.[11] Nerissa tells Gregor she believes Sandwich purposely made it "difficult to read" in order to emphasize how difficult it is to understand, and Gregor later hypothesizes that Sandwich forced the humans to read it using mirrors so that, as a person read, "[they] would see [themselves]".[11] Ripred similarly points out that an "annoying little dance" Boots makes up to go along with the prophecy's refrain echoes this theme, by forcing the questers to turn and see themselves before they realize that the plague originated with the humans.[11] Boots's "help" deciphering this prophecy leads characters to rely on her to do the same in the series' later books. In Gregor and the Marks of Secret, Boots begins dancing to a song Sandwich carved "in the nursery, not the room of prophecies" after the characters witness the mass execution of a group of nibblers and becomes "totally convinced" that the song is actually yet another prophecy.[14] In Gregor and the Code of Claw, when the "Prophecy of Time" calls for a "princess" to crack a cryptogram, Boots is immediately assigned the role because of her importance to the last two prophecies, despite the fact that she is still a toddler.[15]

The repeating refrain goes as follows:

Turn and turn and turn again.
You see the what but not the when.
Remedy and wrong entwine,
And so they form a single vine.[11]

Gregor hypothesizes that Sandwich included a cryptic repeating segment in the prophecy to drum the meaning of these lines into the heads of his readers, or to emphasize their importance. The prophecy's other stanzas describe the plague and who it affects, call for the warrior's return, explain how to find the cure and win allies amongst the nonhuman species, and warn strongly against allowing a war to start in the Underland.[6][11] Gregor refers to this final point as "Sandwich's usual prediction that if things didn't work out, there would be total destruction and everybody would end up dead."[11][16] As with other prophecies in The Underland Chronicles, its meaning "only becomes clear in the later stages of the book".

Characters

Quest members

  • Gregor: A young Overlander and "rager", said to be the warrior mentioned in "The Prophecy of Gray".
  • Boots (Margaret): Boots is Gregor's toddler sister. She is called the "princess" by the crawlers, and has a knack for recognizing different insects.
  • Hamnet: A former soldier and son of Solovet and Vikus who leads the questers through the Jungle until his death.
  • Hazard: The child of Hamnet and an unnamed Overlander woman. Hazard is gifted with languages.
  • Ripred: A gnawer (rat) and rager like Gregor.
  • Mange and Lapblood: A male and female rat, respectively, who are trying to save their pups from the plague. Mange is eaten by a carnivorous plant, and his death deeply upsets Lapblood.
  • Temp: The crawlers' representative on the quest. He is endlessly patient and brave, especially with his "princess." He also has an uncanny knack to recognize danger before other questers, though his warnings are often ignored.
  • Frill: A hisser who has been living with Hamnet and Hazard. She dies fighting the cutters.
  • Nike: A black and white flier (bat) who helps Gregor while Ares is incapacitated. She is the daughter of the fliers' queen, and has a permanently optimistic disposition.
  • Luxa and Aurora: Two unofficial members of the quest who join the group after learning of the plague. The two were trapped in the Jungle in Gregor and the Prophecy of Bane when Aurora's wing was dislocated.

Publication

Reception

References

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