Grom: Terror in Tibet
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| Grom: Terror in Tibet | |
|---|---|
| Developer | Rebelmind |
| Publisher | CDV Software Entertainment |
| Platform | Windows |
| Release | |
| Genre | Action-adventure |
| Mode | Single-player |
Grom: Terror in Tibet (Polish: Grom: terror w Tybecie) is an action-adventure video game by Polish developer Rebelmind and published by CDV Software Entertainment in Germany in 2002 and worldwide in 2003. Described as an "action role-playing game",[3] the game involves the control of a party of three characters to defeat Nazis in a fictionalised Second World War, seeking the source of mythical weapons in Tibet. The developers designed the game to imitate the tone and narrative of Indiana Jones, stating a desire to return to a "mysterious charm of old adventure games", placing a heavier focus on narrative development and adventure game elements compared to other action games in the genre.[4] Terror in Tibet received a mixed reception from critics, with the game receiving praise for its unique blend of genres, and criticism for its difficult combat and controls, and poor localisation and dialogue.
In an alternate Second World War, the Nazis direct their forces to Tibet to seek the lost city of the ancient King Arjuna, which legend states contain weapons powerful enough to destroy cities. The player character, Colonel Grom, fought the Nazis in his home country Poland, escaping after its fall and meeting capture by the Soviet forces in Kazakhstan. Upon his escape and attempt to return to join the British forces in Europe, Grom succumbs to a blizzard. He is revived by a Tibetan lama and restored to health, and joins forces with Petr, a Czech smuggler, to resist the Nazi invasion of Tibet and save the world.[5]
Gameplay

Gameplay in Terror in Tibet follows the conventions of action-adventure games, with players controlling three characters to navigate three-dimensional top-down maps to complete 100 missions over seven chapters. Combat is a mixture of direct combat and stealth, with options to take cover or lie low to avoid confrontation, although all enemies need to be defeated in order to progress a mission. Players control characters using a drag-box to group characters and issue orders, and use a wheel-based scroll menu to select movement commands.[5] The game features several different weapons, including blunderbusses and machine guns, with each character having a different level of proficiency with each weapon, determining its damage.[6]
Although primarily an action-based game, Terror in Tibet imports a number of role-playing mechanics into the game. The game features an inventory of weapons and a simplified series of skills and abilities for characters, including strength, intelligence, and agility. The player also has minor party management, discovering up to 40 characters to join the party of three over the game, and players are able to allocate statistics, give orders and suggest actions.[4] The game also features a trading system in which players complete a card-based minigame to bargain with traders, with the outcome of the game determining whether prices increase or decrease.[6]