Hakoniwa Company Works

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PublisherNippon Ichi Software
DirectorMasayuki Furuya
ArtistMasayuki Furuya
Hakoniwa Company Works
Japanese cover art
DeveloperNippon Ichi Software
PublisherNippon Ichi Software
DirectorMasayuki Furuya
ArtistMasayuki Furuya
ComposersHajime Sugie
ZIZZ Studio
EngineUnreal Engine 4
PlatformPlayStation 4
Release
  • JP: July 13, 2017
GenresTactical role-playing, sandbox
ModeSingle-player

Hakoniwa Company Works (Japanese: ハコニワカンパニワークス, Hakoniwa Kanpani Wākusu) is a tactical role-playing game with elements of a sandbox game developed and published by Nippon Ichi Software. The game was released in Japan on July 13, 2017, for PlayStation 4. The theme song of the game is called "Hakoniwa Ambition" and is performed by Kaoru Hayano.[1]

Hakoniwa Company Works takes place in Cloud's End, a world where countless islands float in the sky. The protagonist becomes the leader of a company that connects the islands and takes on requests. The protagonist is supported by Meme Kazamidori, a cheerful girl who used to work for a famous company.[2]

Gameplay

In battle, players can use the destructible environment to their advantage with strategic positioning. Destroyed blocks can also give the player materials. By gathering materials, players can craft buildings, decorations and objects. Some of these objects, such as a furnace, can be used to create even more items. Players are able to power-up their characters by crafting and placing objects in the house the specific character lives in. Each single object can increase and decrease certain stats.[3][4] Like in some other tactical role-playing games, characters employ five Jobs. The Boss job is for all-rounders. The Attacker class specializes in combat. The Rounder job focuses on supporting allies. The Bowler job specializes in map damage. The Carry job focuses on gathering materials. Skills can give players small advantages, for example by breaking blocks on the map or providing buffs.[5] The game also features an “Drawing” system that allows players to create things as they want them to appear.[6]

Development

References

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