Halfway (video game)
From Wikipedia, the free encyclopedia
- Simon Bachmann
- Stefan Bachmann
- Stephan Naujoks
- Stefan Bachmann
- Daniel Ludwig
| Halfway | |
|---|---|
| Developer | Robotality |
| Publisher | Chucklefish |
| Designers |
|
| Programmers |
|
| Artists |
|
| Composer | Gavin Harrison |
| Engine | libGDX[1] |
| Platforms | |
| Release |
|
| Genre | Tactical role-playing |
| Mode | Single-player |
Halfway is a tactical role playing video game video game developed by Robotality and published by Chucklefish in 2014. Players attempt to take control of an adrift spaceship that has been overtaken.
An adrift spaceship begins randomly traveling through hyperspace, during which it is invaded. Players control a survivor who wakes from crysosleep and attempts to figure out what is happening and how to stop it. Players encounter other survivors, each of whom has a special ability, and can recruit up to eight of them.[2] Characters have three stats: health, accuracy, and speed.[3] Between missions, players can talk to the other survivors and choose which survivors to take with them on the next mission.[4] Combat is turn-based and tactical. Each character gets two action points, which they can spend moving, attacking, reloading, or swapping inventory items. All the ammunition is shared among the squad and takes up limited inventory space.[2] Squad members who are defeated during combat revive afterward.[3]
Development
This is German game studio Robotality's first major game.[5] Chucklefish released Halfway for PCs on July 22, 2014.[6]