Harvest Moon: Hero of Leaf Valley

2009 video game From Wikipedia, the free encyclopedia

Harvest Moon: Hero of Leaf Valley, known in Japan as Bokujō Monogatari: Sugar Mura to Minna no Negai (牧場物語シュガー村と皆の願い, Bokujō Monogatari: Shugā Mura to Minna no Negai; lit. "Ranch Story: Sugar Village and Everyone's Wish"), is a video game in the farm simulation series Harvest Moon for PlayStation Portable, developed by Marvelous Interactive Inc. and published by Natsume Inc. in the U.S. It was released on March 19, 2009 in Japan and on April 26, 2010 in North America.

Publishers
DirectorKenichi Yanagihara[2]
Producers
Quick facts Developers, Publishers ...
Harvest Moon: Hero of Leaf Valley
DevelopersMarvelous Entertainment
Hyde[1]
Publishers
DirectorKenichi Yanagihara[2]
Producers
Designers
  • Norihide Kanemura
  • Satoshi Hirano
  • Mitsuya Saito[2]
ProgrammerTakumi Kobayashi[2]
ArtistIgusa Matsuyama[2]
Writers
  • Ryoto Hanawa
  • Kazuya Yamada
  • Sumiyuki Ashida
  • Mamiko Miyamoto[2]
SeriesStory of Seasons
PlatformPlayStation Portable
Release
  • JP: March 19, 2009
  • NA: April 26, 2010
  • AU: November 3, 2010
  • EU: November 12, 2010
GenreConstruction and management simulation
ModeSingle-player
Close

The game follows along the same lines as the rest of the Story of Seasons series, in which the player takes on the role of a farmer whose only goal in the game is to make a profit from the farm he runs including producing crops and raising livestock. The game is an enhanced remake of Harvest Moon: Save the Homeland, with many major changes.

Story

The player (who is by default named Toy) travels to Leaf Valley to pick up his grandfather's things after hearing that he has died. He learns that in two years, the village will be turned into an amusement park by a company called Funland, and encounters three Harvest Sprites named Nic, Nak, and Flak and the Harvest Goddess, who ask him to stay on the farm and help them. The player then decides to take over his grandfather's farm and work hard to turn the village around. The player also meets Alice, Funland's CEO, and her henchmen, Charles and Renton, who reveal that they have the town's deed. He then makes it his goal to stop Funland's plans and increase the town's popularity to avert its destruction, all while having to deal with Alice's robotic creations. By choosing different paths, you can find up to 16 ways to save the village.

If the player is successful in saving the village before the end of the second year, Alice will give back the deed and will either leave or stay depending on the player's actions. The player will then be faced with a second challenge: earning the required amount of money before the end of the third year to convince his father (who doesn't think he can handle the farm by himself) to allow him to stay in the village.[3]

Reception

The game received "mixed or average" reviews according to the review aggregation website Metacritic.[4] IGN said "the controls can be frustrating at times" but that "I had a hard time putting down Harvest Moon: Hero of Leaf Valley."[6] In Japan, Famitsu gave it a score of one six and three sevens for a total of 27 out of 40.[5]

References

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