Heavy Metal: Geomatrix

From Wikipedia, the free encyclopedia

Heavy Metal: Geomatrix
Arcade flyer
DeveloperCapcom
PublishersSega (Arcade)
Capcom (Dreamcast)
DirectorObata Shinichiro
ComposerTetsuya Shibata
PlatformsArcade, Dreamcast
ReleaseDreamcast
  • JP: July 12, 2001
  • NA: September 12, 2001[1]
  • EU: April 26, 2002[2]
Arcade
GenreFighting
ModeUp to 4 players simultaneously
Arcade systemSega NAOMI

Heavy Metal: Geomatrix[a] is a 3D arena fighting video game released in 2001 by both Sega and Capcom for the Sega NAOMI and Dreamcast, based upon the Heavy Metal license.

Using similar perspective and control scheme to Capcom's Spawn: In the Demon's Hand, the game presents up to 4-player combats in large arenas in what is seen as a follow-up to the basics of Capcom's Power Stone series, although more oriented to weapon fighting/shooting and a serious and dark cyberpunk tone because of the Heavy Metal universe setting. The game features a soundtrack of licensed music by artists such as Megadeth, Halford, W.A.S.P., Corrosion of Conformity, Entombed and Dust to Dust. A soundtrack CD featuring songs used in the game as well as songs from other artists was released by Sanctuary Records to tie in with the game.[4]

The Dreamcast version received "mixed" reviews according to the review aggregation website Metacritic.[5] In Japan, Famitsu gave it a score of 27 out of 40.[8]

Also in Japan, Game Machine listed the arcade version on their November 1, 2001 issue as being the tenth most-successful arcade game of the month.[16]

Notes

References

Related Articles

Wikiwand AI