Hidden Folks
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Mirthe Venbrux
Céline Veltman
Aran Koning
| Hidden Folks | |
|---|---|
| Producers | Adriaan de Jongh Mirthe Venbrux |
| Designers | Adriaan de Jongh Céline Veltman |
| Programmers | Adriaan de Jongh Aran Koning |
| Artist | Sylvain Tegroeg |
| Writer | Bram van Dijk |
| Composer | Martin Kvale |
| Engine | Unity |
| Platforms | iOS, Linux, macOS, tvOS, Windows, Android, Nintendo Switch |
| Release |
|
| Genre | Hidden object game |
| Mode | Single-player |
Hidden Folks is a hidden object game developed by Adriaan de Jongh and Sylvain Tegroeg. In the game, players are presented with a series of animated, interactive scenes and must find hidden characters, objects, and animals. The game was released for iOS, Android, Linux, macOS, and Windows in February 2017.
Hidden Folks is a wimmelbilderbuch video game in which players are tasked with locating hidden characters, objects, and animals in a series of environments, similar to the British book series Where's Wally?.[1][2] Each scene is animated and composed of monochrome art.[1][3] The majority of objects in the environment can be interacted with by tapping or clicking on them.[3]
Development and release
Hidden Folks was developed by Dutch indie video game designer Adriaan de Jongh and Dutch artist Sylvain Tegroeg.[4][5] A prototype of the game was created by de Jongh after he saw detailed illustrations at Tegroeg's graduate art show.[3][6] The two began collaborating in 2014, when Tegroeg noticed and was impressed by how de Jongh had used his art.[3][7] The idea of creating a hidden object game came naturally from Tegroeg's detailed art.[2] All of the game's art was hand-drawn on paper, scanned in to create digital images on a computer, and then layered manually to form the scenes.[3][4] The game was built using the Unity game engine, but de Jongh also built custom tools to specifically handle the process of digitising the hand-drawn art and maintaining detail on mobile devices.[4] Hidden Folks was designed to be a casual and relaxing gaming experience.[2] The game's audio is composed of noises made from the developers' mouths.[3]
The game was announced in February 2016[8] and was released for iOS, Android, Linux, macOS, and Windows one year later on February 15.[1][3]