Hiroshi Minagawa

Japanese video game designer and director From Wikipedia, the free encyclopedia

Hiroshi Minagawa (皆川 裕史, Minagawa Hiroshi; born August 11, 1970), also known by the nickname Nigoro, is a Japanese video game artist, designer, and director.[1]

Born (1970-08-11) August 11, 1970 (age 55)
OthernameNigoro
OccupationsVideo game artist, designer and director
Yearsactive1989–present
Quick facts Born, Other name ...
Hiroshi Minagawa
皆川 裕史
Minagawa attending the European launch of Final Fantasy XII in 2007
Born (1970-08-11) August 11, 1970 (age 55)
Other nameNigoro
OccupationsVideo game artist, designer and director
Years active1989–present
EmployerSquare Enix (1995–present)
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Career

Minagawa had worked at Quest Corporation alongside his colleagues Yasumi Matsuno and Akihiko Yoshida before they all decided to switch to Square in 1995. He continued collaborating with his co-workers as the art director of Final Fantasy Tactics and Vagrant Story.[1][2] For Final Fantasy XII, he was originally the graphics and real-time visual director.[3] However, when the original director Matsuno left the company due to an illness, Minagawa was put in charge of directing the game in collaboration with Hiroyuki Ito.[4] He felt that the pressure of working on a Final Fantasy installment helped him and influenced his decisions. Minagawa most enjoyed the period in which the team continued to come up with new ideas, but he ultimately had to decide to abandon many features in order to finish the game.[5]

Following the positive reception of Final Fantasy Tactics: The War of the Lions, a decision was made to remake Quest's Tactics Ogre: Let Us Cling Together. Minagawa directed the game and took on the laborious task of assembling the original 1995 staff members—including Matsuno—who were now working at different companies.[6] Upon finishing his work on the project, Minagawa was asked to join the Final Fantasy XIV team as the lead user interface and web designer. This was part of a plan to salvage the game after its initial negative reception by critics and players. Director Naoki Yoshida considered the fact that one of the Final Fantasy XII directors was now solely responsible for one aspect of Final Fantasy XIV an indication of how serious Square Enix was about improving the game.[7][8] A relaunch for the game, called Final Fantasy XIV: A Realm Reborn, was released to critical acclaim in August 2013.

Hiroshi Minagawa (right) at the European launch of Final Fantasy XII

After several years of working on the Final Fantasy XIV patches and expansions, Minagawa left the team to work on an unannounced game. This game would eventually be revealed to be Final Fantasy XVI, and released on June 22, 2023.[9] Minagawa served as the game's art director and was in charge of the real-time graphics. When the game's director Hiroshi Takai described to him a visual style with a similar theme to Game of Thrones, Minagawa sought to blend character designer Kazuya Takahashi's light art style with the dark tone of the game, which he described as his biggest challenge during development. He has also said that his main focus with the game's graphics was on the lighting and post-processing visual effects.[10]

Works

More information Year, Title ...
YearTitleCredit(s)
1991Magical ChaseDirector, game design, art direction, CG design[1]
1993Ogre Battle: The March of the Black QueenArt direction, main graphics design, image effects[1]
1995Tactics Ogre: Let Us Cling TogetherArt direction, system CG design[1]
1997Final Fantasy TacticsArt direction, event direction[1]
2000Vagrant StoryArt direction, character model supervisor, artistic supervisor of menu, and layout
Final Fantasy IXSpecial thanks
2003Final Fantasy Tactics AdvanceArtistic supervisor
2006Final Fantasy XIIDirector, visual design, character texture supervisor
2007Final Fantasy Tactics: The War of the LionsOriginal staff: Art director, event director
Final Fantasy XII International Zodiac Job SystemDirector, visual design, character texture supervisor
2007Final Fantasy Tactics A2: Grimoire of the RiftVisual design supervisor
2009GyromancerSpecial thanks
Final Fantasy XIIICrystal Tools development staff
2010Final Fantasy XIVSpecial thanks: Crystal Tools
Tactics Ogre: Wheel of FortuneDirector
2013Final Fantasy XIV: A Realm RebornLead UI designer, lead web designer[8]
2015Final Fantasy XIV: HeavenswardLead UI designer
2016Dragon Quest BuildersSupervisor
2017Final Fantasy XIV: StormbloodArt director
Final Fantasy XII The Zodiac AgeSupervisor[11]
2018Dragon Quest Builders 2Special thanks
2019Final Fantasy XIV: ShadowbringersArt director
2021Final Fantasy XIV: EndwalkerSpecial thanks
2022Tactics Ogre RebornSupervisor
2023Final Fantasy XVIArt director
2024Final Fantasy XIV: DawntrailSpecial thanks
2025Final Fantasy Tactics: The Ivalice ChroniclesArt Director
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References

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