Hiroyuki Kanno (game designer)

Japanese video game writer and designer From Wikipedia, the free encyclopedia

Hiroyuki Kanno (菅野 ひろゆき, 8 May 1968 19 December 2011) was a Japanese video game designer who wrote and directed visual novels and eroge adventure games starting in the 1990s. Some of his most well-known games include Desire, EVE Burst Error (at C's Ware [ja]) and YU-NO (at ELF Corporation), which had a major influence on the visual novel genre.[2] His games often feature multiple narrative layers, such as different character viewpoints or overlapping mystery story arcs.[3] He was friends with Ryu Umemoto, who often worked closely with him and composed music for the games.[2] In December 1997, he founded Abel corporation and became its CEO. In 2011, Kanno died due to cerebral infarction and brain hemorrhage.[4][5]

Born(1968-05-08)May 8, 1968
Tokyo, Japan
DiedDecember 19, 2011(2011-12-19) (aged 43)
Bunkyō, Tokyo, Japan
OthernamesYukihiro Kenno (剣乃 ゆきひろ, Kenno Yukihiro)[1]
Quick facts Born, Died ...
Hiroyuki Kanno
菅野 洋之(Kanno Hiroyuki)
Born(1968-05-08)May 8, 1968
Tokyo, Japan
DiedDecember 19, 2011(2011-12-19) (aged 43)
Bunkyō, Tokyo, Japan
Other namesYukihiro Kenno (剣乃 ゆきひろ, Kenno Yukihiro)[1]
Alma materHosei University
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Games

Legacy

According to Anime News Network, YU-NO is "considered one of the most beloved narrative games in Japan, and its system of parallel storylines had a profound influence on storytelling in visual novels in the years since its original release."[8] According to ITmedia, the influence of Kanno, and YU-NO in particular, goes beyond visual novels and extends to modern Otaku works in general. The mangaka Tamiki Wakaki, for example, has cited YU-NO as an influence on the manga and anime series, The World God Only Knows. Other visual novel and manga authors who cited YU-NO as an influence include Romeo Tanaka, Poyoyon Rock, Jun Maeda, Type-Moon's Hikaru Sakurai, White Album 2 and Saekano author Fumiaki Maruto, and To Heart author Toru Minazuki.[9] According to RPG Site, Hiroyuki Kanno's work influenced later visual novels such as Fate/stay night and Steins;Gate.[10]

References

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