Honor of the Samurai

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1st edition box, 1996

Honor of the Samurai is a card game published by Gamewright in 1996 with a feudal Japanese setting that uses the themes of honor and family.

Components

Honor of the Samurai is a card game for 3–6 players in which the players each take on the role of a Samurai who is working to accumulate personal Honor by helping their general (Daimyo) to become Shogun.[1]

The game comes with:[2]

  • rulebook
  • a deck of 110 cards that includes
    • Armies (strength in battles)
    • Ninja (stealing and assassinations)
    • Daimyo
    • Okugata (honorable wives)
    • castles
    • guards
    • special objects (sword smiths, Noh theatre, black powder guns)
    • two special actions: "Dishonor" and "Save Face."
  • six six-sided dice with Japanese clan symbols in place of pips
  • cardboard Honor chits (for tracking Honor)

Setup

Each player is given a Samurai card representing their character, and randomly picks a Daimyo to serve. These are placed face up in front of each player. The remaining Daimyos are shuffled into the general deck, and each player is then dealt seven cards. The deck, the Shogun card and the Honor chits are placed in the center of the table.[2]

Gameplay

Each player's turn has three phases:[2]

  1. Collect Honor: The player adds up all the honor points on cards that are face up in front of the player, and takes that value in chits, leaving them beside the player's Daimyo. If the player has lost their Daimyo, the player cannot collect Honor.
  2. Calculating Ki and subsequent card actions: The player calculates how many card actions can be taken by adding up "Ki" displayed on all their face up cards and dividing by 3, to a maximum of five card actions. Card actions can include drawing a card, playing a card from their hand to their face-up collection, or discarding a card. Cards are played beside the Daimyo or the Samurai, each representing the two different houses.
  3. Making a declaration: The player may make one of four declarations:
    1. Declare their Daimyo to be Shogun (if the post is empty)
    2. Attack another Daimyo (if the attacking player's Daimyo is Shogun or if the attacking player has a face-up castle)
    3. If the player's Daimyo has been killed, the player is Ronin (lord-less) and can declare that they are allied to another Daimyo
    4. The player can also break an alliance.

Combat

If a player attacks another player's Daimyo, then both players total up their strength total from face-up cards, divide by three and round down, resulting in the number of dice each player will throw. Each player rolls the number of dice indicated and totals the result; the higher value wins. The losing Daimyo is killed (unless the losing player plays the Save Face card. However, if the losing Daimyo was Shogun, this card cannot be used.) All of the losing Daimyo's cards are discarded, although the losing Samurai's house is unaffected. If the losing Daimyo was Shogun, the winning Daimyo becomes Shogun, even if the player does not want this.[2]

The Samurai who has lost their Daimyo is Ronin and cannot accumulate any Honor unless they either play a new Daimyo card from their hand, or ally themselves to another player's Daimyo. In the latter case, both players allied to the same Daimyo can only score half of their Samurai's Honor and half of their shared Daimyo's Honor each turn. The Daimyo with two Samurai can use both of their Strengths in battle. A player wanting to get rid of a second Samurai allied to their Daimyo can give the second Samurai a new Daimyo card from their hand.[2]

Other cards

  • Ninja can be used to steal items from other players or kill Samurai or Daimyos.
  • Dishonor can be used to force another player to kill their Samurai or else face a hefty penalty in Honor.[2]

Victory conditions

The first player to attain 400 Honor points is the winner.[2]

Publication history

Honor of the Samurai was designed by Scott Kimball, with artwork by Alexander Farquharson and Barbara Spelger. It was published in 1996 by Gamewright Games, with foreign language versions published by AMIGO and Corflx. Gamewright published a second edition in 2003.[1]

Reception

Reviews

References

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