Hot Wheels: Burnin' Rubber
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| Hot Wheels: Burnin' Rubber | |
|---|---|
Cover art of North American version | |
| Developer | Altron |
| Publishers | THQ Altron (Japan) |
| Director | Masakazu Ishikawa |
| Producer | Masakazu Ishikawa |
| Programmers | Yoshito Shimada Mitsuhiro Niioka |
| Artists | Masakazu Ishikawa Takashi Ikegami Toshihiko Yurumi Emiko Yoshikawa Mari Aota Hiroyuki Aoki |
| Composer | Tomoyoshi Sato |
| Series | Hot Wheels |
| Platform | Game Boy Advance |
| Release | |
| Genre | Racing |
| Modes | Single-player, multiplayer |
Hot Wheels: Burnin' Rubber (released in Japan as Hot Wheels Advance) is a 2001 racing video game developed by Altron and published by THQ for the Game Boy Advance. The game is based on the Hot Wheels toy series.
Hot Wheels: Burnin' Rubber is played with a third-person perspective set behind the player's vehicle. The game features 25 playable vehicles, each one based on a Hot Wheels toy car from 2000 and 2001. Each vehicle is individually rated in categories of acceleration, handling, and top speed. The player begins with five vehicles, while the other 20 must be unlocked. The player can earn money during races. In between races, the player can use the money to fine-tune the chosen vehicle with upgrades such as brakes, computer chips, engines, mufflers, rear ends, suspension, and tires. The game includes 16 race tracks set in various locations, including a beach, a desert, a casino, a pond, a dining table, a piano, and a bathroom.[1][2][3][4]
Hot Wheels: Burnin' Rubber includes four gameplay modes. In Grand Prix mode, the player must advance through races set in each of the game's locations. During this mode, new vehicles and courses are unlocked for use in other modes. In Cup Select, the player races against others to win a championship cup. In Free Race, the player is allowed to freely drive around any chosen track. In Time Trial, the player must beat certain time limits for an opportunity to unlock new vehicles. The player's progress is saved to the game's built-in battery. The game also includes a two-player option that requires the system's Game Link Cable.[2]
Development
Hot Wheels: Burnin' Rubber was developed with a slightly modified version of the game engine used for GT Advance Championship Racing, which was also published by THQ and developed by Altron. Gameplay is similar to GT Advance Championship Racing, although the developers added more high jumps and arcade-style shortcuts, as well as a battery-save feature. The game was announced in September 2001, when it was sent to Nintendo for approval.[5][6]