Hylics 2

From Wikipedia, the free encyclopedia

DeveloperMason Lindroth
DesignerMason Lindroth
ArtistMason Lindroth
ComposersMason Lindroth, Chuck Salamone
Hylics 2
DeveloperMason Lindroth
DesignerMason Lindroth
ArtistMason Lindroth
ComposersMason Lindroth, Chuck Salamone
EngineUnity
PlatformsMicrosoft Windows, MacOS
ReleaseJune 22, 2020
GenresRole-playing, platformer

Hylics 2 is a 2020 role-playing video game developed by Mason Lindroth. It is the sequel to the 2015 game Hylics. Set in a surreal and intentionally absurd collection of islands, the protagonist Wayne must stop the resurrection of the tyrant king Gibby by his minions. Battles take place in a turn-based role-playing game format, similarly to its predecessor, but gameplay in the overworld is expanded upon, prominently featuring 3D platforming elements, with extra inclusions of 2D platforming, and first-person dungeon crawling. The game was acclaimed for its unique claymation visuals and psychedelic funk score composed by Lindroth and Chuck Salamone.

A battle from the game after the player has developed a party

Hylics 2 is a turn-based RPG with similarities to traditional JRPGs.[1][2] It takes place in a surreal and absurd world,[2][3] with some horror elements.[4] The player character Wayne assembles a party of characters, fights enemies, explores a 3D world, and finds hidden treasure. Exploration across each island is done in an airship, which has been compared to Final Fantasy.[1][2][4][5] Unlike the first game, the sequel contains 3D platforming elements,[4] and contains a segment of dungeon-crawling in first-person.[5] The player can dodge enemies with a variety of moves.[5] The plot of the game involves Wayne attempting to stop the resurrection of the first game's antagonist,[4] the tyrant king Gibby, by his minions.[1][3] The sequel reveals there are many versions of Wayne in the world, of various shapes and designs.[1][4] The player characters gain more flesh (hit points) by putting the meat of dead enemies and Waynes in a meat grinder. When all party members' flesh hits 0, the player dissolves. [1]

Development

Reception

References

Related Articles

Wikiwand AI