Hyper Neo Geo 64
Arcade system
From Wikipedia, the free encyclopedia
The Hyper Neo Geo 64 is an arcade system board created by SNK and released in 1997. Planned as a successor of the popular Neo Geo, it never managed to match its success.[1] Only seven games were produced, none of which proved particularly popular.[2] It was the only SNK arcade board capable of 3D rendering, conceived to bring SNK into the 3D era that had arisen during the mid-1990s.
![]() Hyper Neo Geo 64 system board and software | |
| Manufacturer | SNK Corporation |
|---|---|
| Product family | Neo Geo |
| Type | Arcade system board |
| Generation | Fifth |
| Released | September 1997 |
| Lifespan | 1997–1999 |
| Discontinued | 1999 |
| Media | ROM cartridge |
| CPU | NEC VR4300 @ 100 MHz |
| Storage | Memory card |
| Predecessor | Neo Geo MVS |
History
The system was first announced in late 1995, and planned for release in late 1996.[3] It was officially unveiled at the February 1997 AOU show, though all that was demonstrated at the show was a videotape containing a few seconds of footage of Samurai Shodown 64, which SNK announced would be the first game for the system.[4] By mid-1997 test units were on display in Japan.[5]
The system was released, only in arcade form, in September 1997, featuring a custom 64-bit RISC processor, 4 megabytes of program memory, 64 megabytes of 3D and texture memory, and 128 megabytes of memory for 2D characters and backgrounds.[6] The first title released for the system was Road's Edge, with Samurai Shodown 64 following soon after. Neither was particularly well received. The system was a failure[7] and by 1999 was discontinued, with only seven games released in total. SNK resumed releasing games on their older Neo Geo system.[8]
A home console version was rumored to be in production,[9] but was never confirmed by SNK.[citation needed]
Specifications
- Processors:
- Memory layout:
- Sound chip:
- Display:
- Color palette: 16.7 million[11]
- Maximum onscreen color palette: 4,096
- 3D branch: 96 MB vertex memory, 16 MB maximum texture memory[11]
- 2D sprite branch: 60 frames per second animation, 128 MB character memory[11]
- 2D scrolling branch: Up to 4 game planes, 64 MB character memory[11]
- Main functions: scaling, revolution, morphing; horizontal/vertical screen partitioning and line scrolling
List of games
| Title | Genre | Release date | Notes |
|---|---|---|---|
| Beast Busters: Second Nightmare | Rail Shooter | September 11, 1998 | The only third-party game on the platform, developed by ADK |
| Buriki One | Fighting | May 21, 1999 | |
| Fatal Fury: Wild Ambition | Fighting | January 28, 1999 | Ported to Sony's PlayStation in 1999 |
| Road's Edge | Racing | September 10, 1997 | |
| Samurai Shodown 64 | Fighting | December 19, 1997 | |
| Samurai Shodown 64: Warriors Rage | Fighting | October 16, 1998 | |
| Xtreme Rally | Racing | May 13, 1998 |
