Hysteria Project 2

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Publisher(s)BulkyPix
Sanuk Games (PlayStation)
ReleaseiOS
  • WW: January 27, 2011[1]
PlayStation Store[2]
  • EU: August 10, 2011
  • NA: August 23, 2011
Hysteria Project 2
Developer(s)BulkyPix
Publisher(s)BulkyPix
Sanuk Games (PlayStation)
Platform(s)iOS, PlayStation 3/PlayStation Portable
ReleaseiOS
  • WW: January 27, 2011[1]
PlayStation Store[2]
  • EU: August 10, 2011
  • NA: August 23, 2011
Genre(s)Adventure, Survival horror, FMV
Mode(s)Single-player

Hysteria Project 2 is a 2011 FMV survival horror adventure game developed and published by French studio BulkyPix for iOS and first released on the App Store on January 27, 2011.[1] It was released as a PlayStation mini available for play on the PlayStation 3 and PlayStation Portable on August 10, 2011, in Europe and August 23, 2011, in North America.[2] The port was published by Sanuk Games. The game is a sequel to the 2009 game Hysteria Project.

As with the first game, Hysteria Project 2 is played from a first-person perspective and composed entirely of full motion video scenes as the unnamed protagonist attempts to flee a man wielding an axe. The gameplay is more varied than in the original game, and involves tapping on the touchscreen during context sensitive moments, and solving various types of puzzle or hidden object-type minigames.

An interactive FMV scene in the game. The player must get from behind the wall to the door on the right without being seen. Swiping to the left moves the player further behind the wall, swiping to the right makes the player peer around the corner.

The decision tree aspect which dominated the gameplay of the first game is largely absent in the sequel, where decision making is more focused on selecting something on-screen rather than the choice between rigid alternatives. For example, upon entering a room, the player can choose between several actions, such as looking around the room, examining a wardrobe or examining a bodybag. These choices are not presented as text choices as they were in the first game, but are instead available directly in the in-game interface.

Puzzle solving is also more prevalent than in the original game, and tends to be combined with tapping on the touchscreen to perform context sensitive actions. For example, as the player hides from the hooded man, the only way to escape is to run into a nearby room by touching on the door, but the player has only a very limited window of time in which to do so. Another example is found when the player is trapped in a room flooding with poisonous gas, and must manipulate a control panel to escape.

Plot

The game begins with an unidentified man awakening in a hospital bed, to which he has been tied. As the bed is wheeled through a research lab, the man has a series of flashbacks to the first game, and his escape from the hooded man in the woods. A doctor then approaches him, telling him he is exhausted and giving him an injection. Some time passes, and the doctor suddenly panics, saying "He's coming back." She then writes something on the player's arm and leaves.

The player escapes from his restraints and leaves the room. Confronted with a keypad locked door, he discovers that the doctor has written the code on his arm. Running through the corridors, he encounters the hooded man wielding an axe and dragging a body behind him. Escaping the hooded man, the player finds an earpiece in a bodybag. He uses the device to contact the doctor, who reveals herself to be Professor Lisa Spencer, a scientist who was working with nanotechnology in an effort to determine how a human subject would cope with having nanomachines injected into them. However, as she is explaining her work, the hooded man attacks the player, who escapes into a lab, sealing the door behind him.

Looking around the room, he sees a screen showing a video monitor of what appears to be a prison cell holding the smoke monster from the first game. He then logs into Spencer's boss, Gustavo Ortega's, computer, using his dog's name. On the computer he finds footage of his own escape from the woods as well as copies of Sgt. Coyle's files unlocked at the end of the first game. A poison gas is then released into the room, but the player escapes down a hallway filled with lethal lasers, and flees into the basement of the building. However, he is pursued by the hooded man, who turns himself into the black smoke monster and follows the player through an air vent. The game ends with the black smoke re-materializing as the hooded man, and trapping the player in the basement.

As the player progresses through the game, pages of Gustavo Ortega's journal can be found. These pages reveal Ortega's descent into madness after injecting himself with his nanomachines. At first, they make him feel incredible, heightening his senses and giving him limitless energy, but he then starts to experience side effects; migraines, blurred vision, black-outs, insomnia, growths on his skin. Eventually, his body and mind break down, and his journal becomes filled with strange drawings. The last page of his journal is a sellotaped page from another book, entitled "Learn how to use an axe properly."

Reception

References

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