Hârn (campaign set)

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PublishersColumbia Games inc.
Publication1983; 43 years ago (1983)
GenresFantasy
Hârn
Regional Module
DesignersN. Robin Crossby
PublishersColumbia Games inc.
Publication1983; 43 years ago (1983)
GenresFantasy
SystemsGeneric

Hârn Regional Module is a role-playing game setting published by Columbia Games in 1983 that introduced the fictional island of Hârn. Columbia has subsequently published many supplements that increase the depth of detail about the island and its environs.

Hârn Regional Module is the first product about Hârn, an island on the planet Kethira about triple the area of Great Britain.[1] The contents of the folio include

  • "Hârnview", a 32-page book containing a general overview the island's background, history, religion, economics and culture.
  • "Hârndex": a 64-page encyclopedia containing indexed information about the island.
  • a 22" x 34" colour map of the island[2]

Hârn is a low-fantasy setting with a minimum of magic, based largely on Norman England, with the addition of some fantasy elements provided by dwarves, elves and orcs.[3]:182

The information in this folio does not include any kind of role-playing game rules system. Instead, gamemasters of the time were expected to adapt the Hârn world to an existing rules system such as Advanced Dungeons & Dragons or RuneQuest. Columbia Games would later produce HârnMaster, a rules system specifically designed for use with the Hârn setting.

Publication history

Reception

References

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