Hârn (campaign set)
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| Regional Module | |
|---|---|
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| Designers | N. Robin Crossby |
| Publishers | Columbia Games inc. |
| Publication | 1983 |
| Genres | Fantasy |
| Systems | Generic |
Hârn Regional Module is a role-playing game setting published by Columbia Games in 1983 that introduced the fictional island of Hârn. Columbia has subsequently published many supplements that increase the depth of detail about the island and its environs.
Hârn Regional Module is the first product about Hârn, an island on the planet Kethira about triple the area of Great Britain.[1] The contents of the folio include
- "Hârnview", a 32-page book containing a general overview the island's background, history, religion, economics and culture.
- "Hârndex": a 64-page encyclopedia containing indexed information about the island.
- a 22" x 34" colour map of the island[2]
Hârn is a low-fantasy setting with a minimum of magic, based largely on Norman England, with the addition of some fantasy elements provided by dwarves, elves and orcs.[3]: 182
The information in this folio does not include any kind of role-playing game rules system. Instead, gamemasters of the time were expected to adapt the Hârn world to an existing rules system such as Advanced Dungeons & Dragons or RuneQuest. Columbia Games would later produce HârnMaster, a rules system specifically designed for use with the Hârn setting.
