IEEE VR
From Wikipedia, the free encyclopedia
AbbreviationIEEE VR
History1993–present (as VRAIS 1993–1998; IEEE VR 1999– )
FrequencyAnnual
| IEEE Conference on Virtual Reality and 3D User Interfaces | |
|---|---|
| Abbreviation | IEEE VR |
| Discipline | Virtual reality, Mixed reality, Human–computer interaction, 3D user interfaces |
| Publication details | |
| History | 1993–present (as VRAIS 1993–1998; IEEE VR 1999– ) |
| Frequency | Annual |
| Website | ieeevr |
The IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) is an annual international research conference covering virtual reality (VR), augmented reality (AR), mixed reality (MR), and 3D user interfaces. In 2018, the long-running IEEE VR conference and the IEEE Symposium on 3D User Interfaces (3DUI) were merged into a single event under the short name IEEE VR.[1][2] The conference is sponsored by the IEEE Computer Society and the IEEE Visualization and Graphics Technical Community (VGTC).