Iliad: The Siege of Troy
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Iliad: The Siege of Troy is a 1978 wargame published by Conflict Games.
Iliad: The Siege of Troy is a game in which the Trojan War is simulated with a focus on heroic battles, following the style of Homer's epic.[1]
- Hero-Based Combat: Over 50 heroes, each with attack, defense, movement, and saving throw stats.
- Map and Setting: Represents the plains of Troy and its topless towers.
- Hero Arrival: Each side starts with three core heroes (e.g., Achilles, Paris, Aeneas) and gains more through playing cards.
- Greek Camp and Achilles: Greeks arrive by ship, forming a camp. Achilles remains there until triggered by events like Patroclus' death.
- Paris and Aphrodite: Paris can be healed but must be forced back into battle by a major Trojan hero.
- Combat Mechanics: Involves retreats and wounds, with limited actions per turn.
- Divine Intervention: Each side has four gods to appeal to. Sacrifice Points enhance combat, saving throws, and hero engagement.
- God Cards: Players draw a god card each turn, which can alter battles unless blocked by an opposing god.
- Victory Conditions: Players must earn 10 Victory Points (VPs) and hold them for four turns to win.