Incredible Shrinking Sphere
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| Incredible Shrinking Sphere | |
|---|---|
| Developer(s) | Foursfield |
| Publisher(s) | Electric Dreams Software |
| Designer(s) | Anna Ufnowska |
| Programmer(s) | Colin Reed |
| Artist(s) | Steve Green |
| Composer(s) | David Lowe |
| Platform(s) | Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum |
| Release | January 1989: ST[1] February 1989: Amiga[2] |
| Genre(s) | Action |
| Mode(s) | Single-player |
Incredible Shrinking Sphere is a 1989 video game developed by Foursfield and published by Electric Dreams Software for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum
On the planet Sangfalmadore, the player is recruited to the Sphere Training Corps. An earthquake has trapped the STC's Colonel Matt Ridley, leaving it up to the player to rescue him.
Gameplay
The game consists of eight levels, each divided into four maze sections. The player must direct the ball to the exit of the maze. Each maze has traps and assassin enemies. Assassins can be countered with collectable shields or ammo. Traps can be tackled by shrinking or enlarging the ball.
Development
Release
The game package included a contest slip offering a chance to win a Tomy Omnibot 2000 or a limited-edition Incredible Shrinking Sphere poster.[5]