Incredible Shrinking Sphere

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Incredible Shrinking Sphere
Developer(s)Foursfield
Publisher(s)Electric Dreams Software
Designer(s)Anna Ufnowska
Programmer(s)Colin Reed
Artist(s)Steve Green
Composer(s)David Lowe
Platform(s)Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum
ReleaseJanuary 1989: ST[1]
February 1989: Amiga[2]
Genre(s)Action
Mode(s)Single-player

Incredible Shrinking Sphere is a 1989 video game developed by Foursfield and published by Electric Dreams Software for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum

On the planet Sangfalmadore, the player is recruited to the Sphere Training Corps. An earthquake has trapped the STC's Colonel Matt Ridley, leaving it up to the player to rescue him.

Gameplay

The game consists of eight levels, each divided into four maze sections. The player must direct the ball to the exit of the maze. Each maze has traps and assassin enemies. Assassins can be countered with collectable shields or ammo. Traps can be tackled by shrinking or enlarging the ball.

Development

Anna Ufnowska's inspiration for designing the game came from the intricate weaving of a pair of slippers.[3] The project began in late February 1988 and took seven months to put together.[4]

Release

The game package included a contest slip offering a chance to win a Tomy Omnibot 2000 or a limited-edition Incredible Shrinking Sphere poster.[5]

Reception

References

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