In Issue 22 of Imagine, Paul Mason reviewed the first two adventures in the series, Indiana Jones and the Temple of Doom Adventure Pack and Raiders of the Lost Ark Adventure Pack, and felt the adventures should have branched out away from the movie storylines, saying, "My major gripe is that they both stick too closely to the films apart from the odd occasion here and there, the modules attempt to steer the characters into replaying the exact events of the films. Given that anyone playing In these scenarios has almost certainly seen the films, I'd anticipate the game being somewhat spoiled by such rigid adherence to the films' plots."[1]
Russell Grant Collins reviewed Indiana Jones and the Temple of Doom Adventure Pack and Raiders of the Lost Ark Adventure Pack for Different Worlds magazine and stated that "Temple of Doom suffers from the fact that Indy has to make the correct choices to even get into the main adventure; if he leaves town by car instead of plane or heads directly to Delhi instead of the village, he can miss the whole thing. This module tells the gamemaster to force the players in the correct direction, if necessary using dozens of thuggee thugs. On the other hand, Indy might not live to reach the adventure, because he has to get the antidote and survive the plane crash and river ride and the various dangers of the journey and the assassin before reaching the temple in question. Each of these requires a number of attribute rolls to achieve (and there are more to come). If he continually fails his rolls, well, bye-bye Indy! The worst of the system is highlighted in this concatenation of attribute rolls disguised as an adventure. The designer should have realized that it's no fun for anyone if Indy and company are killed in the crash on their way to the Temple of Doom and simply said that any even half-way plausible scheme to survive would succeed well enough to enable our heroes to arrive at the village intact."[5]