IndyCar Racing II

From Wikipedia, the free encyclopedia

PublishersPapyrus Design Group
Sierra On-Line (re-release)
ProducerTodd Farrington
DesignersAdam Levesque
Brian C. Mahony
Matt Sentell
Randy Cassidy
David Kaemmer
John Wheeler
IndyCar Racing II
DeveloperPapyrus Design Group
PublishersPapyrus Design Group
Sierra On-Line (re-release)
ProducerTodd Farrington
DesignersAdam Levesque
Brian C. Mahony
Matt Sentell
Randy Cassidy
David Kaemmer
John Wheeler
ProgrammersRick Genter
David L. Miller
ArtistBrian C. Mahony
PlatformsMS-DOS, Classic Mac OS, Windows
ReleaseJune 1996[1]
GenreSim racing
ModeSingle-player

IndyCar Racing II is a sim racing video game developed by Papyrus Design Group and published in 1996 for MS-DOS, Mac, and Windows 95. It is the sequel to IndyCar Racing. The game was re-released by Sierra in 1997, with a few minor upgrades, under the title CART Racing. The name change resulted from the CART series losing licensing rights to the name IndyCar after the Indianapolis Motor Speedway and IRL lockout in 1996.

Cockpit view (SVGA mode)

The game still used many contemporary drivers, chassis (Lola, Reynard, Penske) and engines (Ford-Cosworth, Mercedes-Benz, Honda). 15 circuits were included in this game with Miami (road course) and Indianapolis missing.

Development

This game is based on the 1989 game Indianapolis 500 and on Papyrus' 1993 IndyCar Racing. A demo was released in 1995, and several patches for the MS-DOS and Windows 95 were created after the game's release to improve it. This game can run in SVGA 640 × 480 and includes some other changes in comparison with IndyCar Racing, such as allowing outside cameras by pressing the F10. This is useful on flat courses like the Cleveland airport track.[2]

Reception

References

Related Articles

Wikiwand AI