Inferno (role-playing game)

From Wikipedia, the free encyclopedia

Front cover

Inferno is a fantasy role-playing game published by Death's Edge Games in 1994.

Character generation

Inferno is a role-playing game set in Hell. The player have a choice between playing a heroic player character who tries to rescue the souls of the innocent that have been taken by evil forces and aids damned spirits struggling to achieve redemption; or an evil necromancer seeking to conquer Hell.[1] In addition to role-playing rules, the book also contains magical spells, and a compendium of infernal creatures.[1]

Players choose one of four races (mortal, shade, hellspawn, or imp), and roll dice to create the character's attributes. Players then choose a class, which also determines faith status from Faithful to Infernal. Faithful characters are more constrained in terms of actions and magic, but Infernal characters have no protection from more powerful evil beings. To finish the character, the player purchases skills using a pool of creation points.[1]

Skill and combat resolution

To resolve both skills and combat, the player must roll a twenty-sided die and get the same or less than the target number. For every two points by which a combat roll succeeds, an additional point of damage is done.[1]

Publication history

Inferno is a 136-page perfect-bound book written by Gabe Ivan, with illustrations by Thom Thurman and Sean Parrack, and was published by Death's Edge Games in 1994. The following year, Death's Edge published an expansion supplement, Gods of Hell, and an adventure, Out of the Abyss. No further publications were released.

Reception

Other recognition

References

Related Articles

Wikiwand AI