Iron Grip: Marauders
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| Iron Grip: Marauders | |
|---|---|
Logo for Iron Grip: Marauders | |
| Developer | ISOTX |
| Publisher | ISOTX |
| Series | Iron Grip |
| Engine | Unity |
| Platforms | Microsoft Windows, Mac |
| Release | January 17, 2011 (open beta) September 30, 2011 July 23, 2014 (closed) |
| Genres | Turn-based strategy, Multiplayer online game |
| Modes | Single-player, multiplayer |
Iron Grip: Marauders was a free-to-play online war game with 3D turn-based battles. Following an open beta the game was released through Steam, the online distributor, on September 30, 2011.[1][2]
The game was closed down on July 23, 2014.
Economy
Iron Grip: Marauders consists of two parts: the strategic resource management and the tactical 3D battles.[3] Players make key decisions affecting progression of scientific research, unit production as well as selecting which battles to fight.[3] When a battle commences, the game switches to a 3D view using the Unity game engine. Using their military stratagems, players are then called upon to deploy troops, previously produced in the management phase.[3]

The game is currently entirely cooperative, though competitive play is planned to return in the future.[3]

There are currently three vital resources in this strategy game: gold, iron, and gems.[3] Gold and iron are procured in bases controlled by the player and are harnessed to produce units, construct buildings, and carry out research.[3] Gems can be purchased with real world currency.[3] They can then be used to buy clothes for the in-game avatar, to develop special units on the black market, or to enter into further battles in a day of violent relaxation.[3][4]
Battles
Marauders uses the Unity game engine to depict fights on a 3D battlefield.[3] When battle commences, players decide whether they want to perform a raid to capture and plunder enemy resources. Or attempt a glorious conquest to capture an enemy stronghold.[3] Players must then spend a limited number of deployment points, by selecting which of their units to set up on the battlefield.[3]These battles are then decided during the turn- based tactical combat that ensues.[3] At the beginning of each turn, every unit is given action points, which can either be used to move or attack.[3] Each unit class has unique strengths and weaknesses when attacking, which must be considered in order to choose the most effective unit for a specific task.[3].[4]
Plot
Set soon after Iron Grip: Lords of War, Marauders also takes place within the larger Iron Grip Universe .[5] Two powerful factions stand on the brink of war and between them lies a third: the marauders.[5]