Ironcast
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| Ironcast | |
|---|---|
| Developer | Dreadbit |
| Publisher | Ripstone |
| Director | Daniel Leaver |
| Producers | Daniel Leaver Mark Pittam |
| Designers | Daniel Leaver Edmund Alcock Ben Porter |
| Programmer | Christopher Butler |
| Artist | Amber Jones |
| Writers | Daniel Leaver Edmund Alcock Ben Porter |
| Composer | Edward Hargrave |
| Engine | Unity |
| Platforms | |
| Release |
|
| Genres | Match-three, roguelike, turn-based strategy |
| Mode | Single-player |
Ironcast is a British turn-based strategy video game developed by Dreadbit and was released for PC platforms in March 2015, PS4 and Xbox One in March 2016,[1] and Nintendo Switch version in August 2017.[2] The game has individual missions played through a match-three system, and features procedurally generated missions, permadeath, and staples of the roguelike genre.
Ironcast is set in a steampunk 19th century, the player commands mecha robots, Ironcasts. The player has to deploy them to repel a French invasion of Britain. Players can choose from an assortment of missions, and their successful completion will reward the player with repairs and upgrades to their Ironcast. The missions are conducted through a match-three system, with coloured tiles on the grid representing resources required for the Ironcast's operation.[3][4][5]
Production
Ironcast was developed by Dreadbit, a studio founded by Daniel Leaver, formerly a senior designer at Media Molecule.[1] The game was part funded through a Kickstarter crowdfunding campaign, raising £10,183 in October 2014.[6][7]