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Julian Togelius

Video game researcher From Wikipedia, the free encyclopedia

Julian Togelius is a Professor at the Department of Computer Science and Engineering at the New York University Tandon School of Engineering.

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Julian Togelius
Julian Togelius
OccupationsGame researcher and professor
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Career

Togelius holds a BA from Lund University, an MSc from the University of Sussex, and a PhD from the University of Essex.[citation needed]

He was an associate professor at the Center for Computer Games Research, IT University of Copenhagen before moving to NYU.[citation needed]

Togelius was the editor in chief of the IEEE Transactions on Games journal. He is also, with Georgios N. Yannakakis, the co-author of the Artificial Intelligence and Games[1] textbook and the co-organiser of the Artificial Intelligence and Games Summer School series.[citation needed]

Togelius co-edited the book Procedural Content Generation Book for games.[2]

Research

Togelius was described by Kenneth O. Stanley as one of "the world's most accomplished experts at the intersection of games and AI".[3] His research has appeared in media such as New Scientist,[4][5][6] and Le Monde,[7] The Verge,[8] The Economist,[9] and the MIT Technology Review.[10]

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