Justice League: Injustice for All
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| Justice League: Injustice for All | |
|---|---|
| Developer | Saffire |
| Publisher | Midway Games |
| Director | Brian Christensen |
| Producers |
|
| Designers |
|
| Programmer | John Nielson |
| Artist | Andrew Nielson |
| Writer | Flint Dille |
| Composer | Rick Bradshaw |
| Platform | Game Boy Advance |
| Release |
|
| Genres | Beat 'em up, platform |
| Mode | Single-player |
Justice League: Injustice for All is a 2002 video game developed by Saffire and published by Midway Games for the Game Boy Advance. The game is based on the Justice League animated television series and showcases the League's seven members within the context of a side-scrolling beat 'em up with platforming elements. The plot centers on the League's efforts to avert global catastrophe carried out by Lex Luthor's Injustice Gang.
Development commenced upon Midway Games' acquisition of the rights to the Justice League of America comic book series and TV series, which took place during an industry-wide trend of video game publishers acquiring comic book superhero licenses. The game received mixed reviews from critics, who regarded it as a short and formulaic brawler indistinct from other entries in the genre.

Justice League: Injustice for All is a side-scrolling beat 'em up with platforming elements.[1][2] The player controls the titular Justice League's seven members — Superman, Batman, Wonder Woman, The Flash, Green Lantern, Hawkgirl, and Martian Manhunter — as they attempt to thwart Lex Luthor's scheme to brainwash the world's populace.[3] The game is divided into twelve levels, the progression through which is constructed in a non-linear fashion; completing a level creates branching paths to a number of other levels that can be accessed in any order.[2][4] For each level, the player is assigned two League members who are interchangeable at any time with the select button; the swap will also occur automatically if one character runs out of health.[3] Apart from jumping and basic attacks, the characters (excluding Batman and the Flash) can fly with the use of the right trigger button, while the left trigger button enables a special technique.[4] For example, Martian Manhunter can make himself intangible and pass through walls, while the Flash can use his super-speed to run up vertical surfaces.[5] Each level requires the player to locate and destroy one of Luthor's brainwashing devices, as well as defeat a member of the Injustice Gang in a boss battle.[3]
Plot
The Justice League is alerted to robots of Lex Luthor's design invading Metropolis. Superman and Wonder Woman fend off the invasion and confront Luthor, who reveals the attack to be a diversion. Batman detects a worldwide pattern of ordinary citizens committing crimes and developing amnesia, suggesting brainwashing. As he pinpoints strange frequencies emanating from a volcano in Hawaii, the League is alerted to attacks on Gotham City by the Joker and Themyscira by Felix Faust, requiring the League to split into teams. The League finds that Luthor has formulated the Injustice Gang, and assigned the Joker, Faust, and Star Sapphire to guard transmitting devices. The League splits up once more in search of Luthor's command and control center. While Batman and Hawkgirl prevent Ultra-Humanite from activating a brainwashing satellite on the International Space Station, the Martian Manhunter and Flash infiltrate Shade's Russian stronghold and learn that Luthor is preparing to meet with an extraterrestrial party in Roswell, New Mexico, which Batman and the Martian Manhunter fend off. The League determines from data gathered at Roswell that Luthor's base is on the Moon, and they confront Luthor after sweeping the Earth's atmosphere for remaining satellites. Luthor reveals that he had made an arrangement with the extraterrestrials in which they would grant Luthor the League in exchange for Earth. The League defeats Luthor and escape his base before it self-destructs.
Development and release
On April 29, 2002, Midway Games acquired the rights to publish video games based on characters from DC Comics' Justice League of America comic book series and the Justice League animated television series. The deal took place during a widespread industry trend of publishers acquiring licenses for comic book superheroes.[6] Justice League: Injustice for All was developed by Saffire under the direction of Brian Christensen, with Midway's Kevin Potter and Warner Bros. Interactive Entertainment's Ames Kirshen and Adam Schwenk acting as producers. John and Andrew Nielson respectively served as lead programmer and lead artist, and co-designed the game alongside Jason Ablett. The story was written by Flint Dille, and the audio was created by Rick Bradshaw.[7] The game was announced on August 2, 2002,[4] and was shipped to North American retailers on November 18. A version for the PlayStation 2, Xbox, and GameCube was in development, but never released.[8]