Katsuya Eguchi

Japanese game designer From Wikipedia, the free encyclopedia

Katsuya Eguchi (Japanese: 江口 勝也, Hepburn: Eguchi Katsuya; born April 7, 1965)[1] is a Japanese video game designer, director and producer at Nintendo. He is the co-creator of the Animal Crossing series and has worked on games including Super Mario World (1990), Star Fox 2 (1995), Wave Race 64 (1996) and Yoshi's Story (1997).[2][3][4][5][6][7][8]

Born (1965-04-07) April 7, 1965 (age 61)
Tokyo, Japan
Occupationsvideo game designer, director and producer
Yearsactive1986–present
EmployerNintendo
Quick facts Born, Occupations ...
Katsuya Eguchi
江口 勝也
Eguchi on stage during Nintendo's press conference at E3 2012 holding a white Wii U GamePad
Born (1965-04-07) April 7, 1965 (age 61)
Tokyo, Japan
Occupationsvideo game designer, director and producer
Years active1986–present
EmployerNintendo
Notable workStar Fox
Animal Crossing
Wii Sports
TitleManager at Nintendo EAD (2003-2013)
Deputy General Manager of Nintendo EAD (2013-2015)
Deputy General Manager of Nintendo EPD (2015-present)
Director at the board of directors in SRD Co., Ltd.
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Eguchi was born in 1965 in Tokyo and grew up in Chiba Prefecture. He began work at Nintendo in 1986 and spent some time doing promotional artwork before starting as a designer on Super Mario Bros. 3. He first served as director for Star Fox in 1993.[2][3][4] Eguchi became a senior producer of his own EAD software development group and now serves as the Deputy General Manager of Nintendo's Entertainment Planning & Development division.[9]

After Nintendo's acquisition of SRD Co., Ltd. (System Research and Development) in 2022, Eguchi became the Nintendo representative as part of the board of directors.[10]

Work on Animal Crossing

Eguchi is credited with the creation of the Animal Crossing series.[11][12][13] Mental Floss writes that "Animal Crossing was inspired by Eguchi’s experiences...when he was a 21 year-old graduate who’d taken the decisive step of moving from Chiba, where he’d grown up and studied, to Nintendo’s HQ in Kyoto."[14] And in addition: "Eguchi wanted to recreate the feeling of being alone in a new town, away from friends and family."[14]

In an interview with Edge, Eguchi described the beginnings of Animal Crossing:

"Animal Crossing features three themes: family, friendship and community. But the reason I wanted to investigate them was a result of being so lonely when I arrived in Kyoto! Chiba is east of Tokyo and quite a distance from Kyoto, and when I moved there I left my family and friends behind. In doing so, I realised that being close to them – being able to spend time with them, talk to them, play with them – was such a great, important thing. I wondered for a long time if there would be a way to recreate that feeling, and that was the impetus behind the original Animal Crossing."[15][16]

And in an interview with Gamasutra he also described the game's role in a family like his:

"Another thing is that I'd always get home really late. And my family plays games, and would sometimes be playing when I got home. And I thought to myself – they're playing games, and I'm playing games, but we're not really doing it together. It'd be nice to have a play experience where even though we're not playing at the same time, we're still sharing things together. So this was something that the kids could play after school, and I could play when I got home at night, and I could kind of be part of what they were doing while I wasn't around. And at the same time they get to see things I've been doing. It was kind of a desire to create a space where my family and I could interact more, even if we weren't playing together."[17][16]

Works

More information Year, Title ...
Year Title Position Ref.
1988 Super Mario Bros. 3 Level designer
1990 Super Mario World Area director
1993 Star Fox Director [18]
1996 Wave Race 64
1998 Yoshi's Story Level designer
2000 Mario Artist: Talent Maker Advisor
2001 Animal Crossing Director
2005 Animal Crossing: Wild World Producer
2006 Wii Sports
Wii Play
Star Fox Command Supervisor
2008 Wii Music Producer
Animal Crossing: City Folk
2009 Wii Sports Resort
2012 Nintendo Land [18]
Wii U Hardware producer
2013 Animal Crossing: New Leaf Producer [18]
The Legend of Zelda: A Link Between Worlds Supervisor
2015 The Legend of Zelda: Majora's Mask 3D Senior producer
Splatoon General producer [18]
Animal Crossing: Happy Home Designer
The Legend of Zelda: Tri Force Heroes Supervisor
2016 The Legend of Zelda: Twilight Princess HD Senior producer
Tank Troopers General producer
2017 Arms
Splatoon 2
Star Fox 2 Director
2018 Splatoon 2: Octo Expansion General producer
Starlink: Battle for Atlas Producer
2019 Luigi's Mansion 3 Project management
The Stretchers Producer
2020 Animal Crossing: New Horizons General producer [19]
Good Job! Producer
Xenoblade Chronicles: Definitive Edition
Clubhouse Games: 51 Worldwide Classics
Paper Mario: The Origami King Project management
Kirby Fighters 2 General producer
Part Time UFO
2021 Buddy Mission Bond Producer
WarioWare: Get It Together! Project management
2022 Xenoblade Chronicles 3 Producer
Splatoon 3 General producer
2023 Super Mario Bros. Wonder Production management
WarioWare: Move It! Project management
2024 Paper Mario: The Thousand-Year Door
Luigi's Mansion 2 HD
2026 Super Mario Bros. Wonder + Meetup in Bellabel Park Production management
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References

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