King Dice

From Wikipedia, the free encyclopedia

First gameCuphead (2017)
Created byJoseph Coleman[1]
Voiced byAlana Bridgewater[2]
Wayne Brady (The Cuphead Show!)[3]
King Dice
Cuphead character
King Dice in Cuphead (2017)
First gameCuphead (2017)
Created byJoseph Coleman[1]
Voiced byAlana Bridgewater[2]
Wayne Brady (The Cuphead Show!)[3]

King Dice is a character in Cuphead, a 2017 run and gun video game developed by Studio MDHR, acting as the game's secondary antagonist. He tasks protagonists Cuphead and Mugman with collecting souls for his employer, the Devil, and fights the pair in his casino after they succeed. In the game's cartoon adaptation, The Cuphead Show!, he fills a similar role, now serving as a game show host instead of a casino owner. Created by Joseph Coleman, King Dice was meant as a tribute to black artists from the 1930's era, namely singer Cab Calloway. In game, he is voiced by Alana Bridgewater, while in the cartoon he is voiced by Wayne Brady.

King Dice was well received for his portrayal as a smooth individual and his swagger, and has been praised for being a more present and memorable villain than the Devil. However, some criticisms arose from the game's source material, which references 1930's cartoons, and the racial connotations. Additional discussion arose in this context around the use of Calloway as inspiration for the character, and how King Dice's theme song directly references Calloway's "Minnie the Moocher".

King Dice is an anthropomorphic die in Cuphead, a 2017 run and gun video game developed by Studio MDHR. He serves as the game's secondary antagonist, working directly under its villain the Devil, and tasks protagonists Cuphead and Mugman with collecting the contracts of those the Devil has made deals with. Once they achieve this goal, he acts as the penultimate final boss of the game they must defeat in order to process. The battle consists of several boss fights that must be fought in one go, before taking on King Dice himself.[4]

The character speaks through his theme song, which is sung by Alana Bridgewater.[2] Game composer Chris Maddigan wanted King Dice to sound like Cab Calloway, but in a slightly different direction and considered the idea of a woman voicing the character instead. Bridgewater was chosen for the role, and provided several different voices and sounds for them to narrow down. In additional to the song, Bridgewater provided the vocals for his boss fight.[5]

In The Cuphead Show!, an animated adaptation of the game, his character is revised to be a radio game show host, albeit still a villain working with the Devil and now directly collecting souls for him, eyeing Cuphead and Mugman as his next unwitting targets.[6] After his defeat, he becomes destitute and lives in the alley behind his old theater. Cuphead and Mugman discover him and become his agents, cleaning him up and helping him get his old job back, unaware that he's in league with the Devil.[7][8] In this series, he is voiced by actor Wayne Brady.[3] Series developer Dave Wasson wanted an actor for the role that could sing and one that hosted an actual game show. Brady fulfilled both requirements, and was already actively interested in the role.[9]

Conception and design

King Dice's design was inspired by several fictional and real-world figures, among them Cab Calloway and Clark Gable.

Created by African American animator Joseph Coleman, King Dice was designed as a combination of a Dick Tracy comic mobster, actor Clark Gable, singer Cab Calloway, and DC Comics villain the Joker. Additional references include the Coachman, a minor villain from the 1940 Disney animated film Pinocchio. His head a large six-sided die with his face in place of the one, and a pencil-thin mustache curving up the sides of his lips. Specially attention was paid to the sides of the die, to ensure it had the same number of dots on each side as the real thing from that angle. Meanwhile, his body is humanoid, dressed in a purple suit with coattails and white gloves covering his hands and a large purple bow-tie on his neck. Early concepts of the character considered a checkered jacket and black pants instead.[10]

In an interview Coleman described the development process as the character designers being given a theme and an idea, and having to design a character around that. With King Dice, he wanted to create a character that paid tribute to black artists of the 1930's era that helped pave the way for people such as himself in the entertainment industry. Coleman leaned heavily into Cab Calloway as a reference, down to the character's personality and movements. Meanwhile, the backgrounds for King Dice's battle, designed by Caitlin Russell, took inspiration from the paintings of black artist Aaron Douglas, which Coleman felt helped flesh out Dice's identity.[1]

For the boss fight itself, several ideas were considered by Coleman, including one where King Dice physically attacked in his normal appearance with a trumpet or spinning and dancing moves. This was done to fit his musical personality, while also having him fight using attacks based off visual puns regarding the sides of a die. Ultimately, they decided to lean into casino imagery, with him summoning cards that walked towards the player to attack them. The fight itself leading up to King Dice was inspired by the Treasure-developed game Gunstar Heroes, specifically its "Dice Palace" level, with the development team citing Treasure as a huge influence on Cuphead. They felt recreating the gimmick of that level in the game helped solidify the character and help bring his aesthetic into focus.[10]

In The Cuphead Show!

For The Cuphead Show!, the production team admitted they knew very little of the character outside of him being a villain, working for the Devil, and being smooth. As both he and the Devil were intended to be grandiose characters, they worked to make the characters distinct from one another: the Devil would be portrayed as emotional and compulsive, while King Dice would be conniving and calculating. To capture the feel of 1930's animation, King Dice was given a wide range of facial expressions to emulate how expressive cartoons were at the time. So many were created during this process that art director Andrea Fernández suggested making just one head chart for the character, which she felt helped them animate him beautifully.[7]

For his introduction, they wanted to recreate the feel of rotoscoped animation, as done in the Fleischer cartoons. They felt that while it might have been seen as "cheating" in modern animation, it served as a stylistic choice that helped the characters feel surreal due to the exaggerated movements of the performers. To avoid having to film an actual performer, storyboard artist Benjamin Arcand used a method of "overposing" the animation to simulate the effect.[7] The character's return in the show meanwhile came about from the production staff taking a liking to him. Several pitches were considered, including one where he would act as Mugman's piano teacher, but ultimately they decided to collaborate they ideas for the episode.[8]

Critical reception

References

Related Articles

Wikiwand AI