Knights of Camelot
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Knights of Camelot is a fantasy board game published in 1980 by TSR.

Knights of Camelot is a board game set during the reign of King Arthur. The players take on the roles of chivalrous new knights who go forth to fight evil and right wrongs. The Knight earns Chivalry Points and Virtue Points in the hopes of one day becoming a Knight of the Round Table.[1] The mechanism to discern a Knight's true worth is Virtue Level, which is calculated by dividing Chivalry Points by Virtue Points. The lower the Virtue Level, the more virtuous the knight. As game designer Charles Vasey pointed out, "a Knight who grows mighty without caring for his immortal soul, or remembering the Poor and the Church of God, will find his Virtue Level getting bigger (whereas in this game ... a low Virtue Level is what you want)."[1]
Components
The game comes with:
- a map
- a 36-page rule book
- die-cut counters for knights, other personalities, items and monsters
- 75 Knight cards, 15 King cards and 30 Lady cards
- three dice
- A sheet of reference tables
Publication history
Knight of Camelot was designed by Glenn and Kenneth Rahman. The box art was by Kenneth Rahman (under the pseudonym Eymoth) and Erol Otus, and interior art was by Jeff Dee, David S. LaForce, David C. Sutherland III, and Kenneth Rahman. The map was designed by Darlene Pekul.
In the February 1982 edition of Dragon (Issue #58), game designer Glenn Rahmann published alternate rules for players who wanted to play evil knights, called knaves.[2]