Kriegsmarine (video game)
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| Kriegsmarine | |
|---|---|
Cover art by Rodger B. MacGowan | |
| Developer | Simulations Canada |
| Publisher | Simulations Canada |
| Platforms | IBM PC, Atari ST, Apple II, Amiga |
| Release | 1989 |
Kriegsmarine is a video game published by Simulations Canada in 1989 that simulates naval combat during World War II. It is text-only, unusual for the time, and requires the player to track ship movement on a physical map.
Kriegsmarine is a game in which a World War II naval simulation is set in the Atlantic theatre of operations.[1] The player is an operational level commander who receives reports and data and then issues commands.
Unlike most videogames of the time that used a graphical display, Kriegsmarine is a text-only game, and the player is required to keep track of ship movements on a map using a grease pencil. Simulations Canada believed that graphics reduced the realism of the game, and that a non-graphical interface was the only way of maintaining the true "fog of war" that an operational commander had to contend with.[2]
Publication history
In 1980, Simulations Canada published a two-person board wargame about World War II naval combat in the North Atlantic titled Kriegsmarine. In 1989, the company released a text-only video game with the same title, although this was a very different game, being a single-player game from an operational rather than a tactical perspective.[3] The game, designed by James Baker and Stephen Newberg, was released for IBM, Atari ST, Apple II, and Amiga computer systems.[3] The video game used the same cover art by Rodger B. MacGowan that had been used on the board game box.