Lancer (role-playing game)

Mecha tabletop role-playing game From Wikipedia, the free encyclopedia

Lancer is a science fiction tabletop role-playing game about mecha pilots, created by Miguel Lopez-Hall ( Lopez) and Tom Bloom (né Parkinson-Morgan). The first printing of the core rulebook was published by Massif Press in 2019, followed by a second printing in collaboration with Dark Horse Comics in 2024.[1][2] In deliberate contrast to dystopian settings, Lancer is inspired by classic science fiction set in post-scarcity utopias that nevertheless still face problems.[3]

DesignersMiguel Lopez-Hall and Tom Bloom
PublishersMassif Press, Dark Horse Comics
Publication2019, 2024
GenresTabletop role-playing game, science fiction
Quick facts Designers, Publishers ...
Lancer
DesignersMiguel Lopez-Hall and Tom Bloom
PublishersMassif Press, Dark Horse Comics
Publication2019, 2024
GenresTabletop role-playing game, science fiction
Websitehttps://massifpress.com/lancer
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Gameplay

Player characters are mecha pilots, and the setting is on the outskirts of a far-future, post-apocalyptic, technological utopia.[1][2] Lancer features tactical battle mechanics and detailed character customization. Instead of experience points, Lancer tracks character growth using milestones called License Levels,[4] allowing players to level up after each mission by hand-picking upgrades from any mech in the game.[5][6] Players mix and match these upgrades to determine their mech's capabilities in battle, which can range from simple hammers and nailguns, to highly advanced AI and experimental reality-warping systems.[7] By earning License Levels, players characters also learn new talents, which they can use to enhance the combat prowess of any mech they pilot.[4] In battle scenarios, players use their mechs in turn-based combat to capture and defend designated points on the map.[8]

There are also rules for narrative play, although there are fewer mechanics regarding roleplay.[9] Conflict in narrative scenes is determined by a die roll, with bonuses applied by relevant skills to increase the chance of success.[8][9] Narrative play is disconnected from the rules of mech battles, to keep the story and the complex tactical combat from interfering with one another.[10]

Themes

Lancer is set thousands of years into the future, when humans on worlds across the galaxy have been united by Union, a governing body with utopian ideals.[10][11] Under Union, humanity benefits from faster-than-light travel and advanced 3D printing which eliminates the need for currency.[9][10] Conflict is created on the edges outside Union's influence, where players work to defend vulnerable worlds from bad actors while Union slowly expands.[3][11] It was important to the creators for Lancer not to be a dystopian sci-fi setting, as they were tired of ''cynical'' sci-fi.[3] They wanted the game to be fundamentally optimistic in its worldview, like classic sci-fi. According to Lopez-Hall, Lancer’s setting has a Gramscian-style pessimism of the intellect and optimism of the will. The creators wanted player characters to focus on defending something dear to them. To help prioritize this, they avoided a monetary reward system.[3] The creators also chose to add narrative descriptions to mechanics in the rule book. Tom Bloom believes that it is important for tabletop role-playing games to have narrative surrounding abilities, citing it as something that Dungeons and Dragons 5th edition does well.[12] Lancer uses these narrative descriptions to explore anti-capitalist themes, by demonstrating the callus and detached design process of the setting's weapons-manufacturing megacorporations.[10]

Publication history

Lancer was first independently published by Massif Press in 2019 after a Kickstarter campaign raised over $400,000.[1] In an interview with Luke Shaw for Dicebreaker, the creators attributed their disciplined work ethic on the project to Lopez-Hall's recent MFA in Creative Writing and Bloom's previous work producing the weekly webcomic Kill Six Billion Demons.[3]

In 2023, Massif Press announced a second printing, to be published as an illustrated hardcover book in collaboration with Dark Horse Comics.[1][2][11] The second print run was released in July 2024.[13]

Reception

Since its release, Lancer has received generally positive reviews.[5][7][8][9][14] Polygon called it "perhaps one of the most mechanically rich mecha RPGs ever published" and "the gold standard for the subgenre."[2][13] Lancer is commonly praised for its modular character creation system,[5][7][8][9] its art direction,[7][8] its worldbuilding,[7][14] and its digital companion app, COMP/CON.[8][9] One common criticism of Lancer is that its "crunchy" combat and wealth of character creation options can create a steep and intimidating learning curve.[9][14]

ENNIE Awards protest

Lancer was initially nominated for the 2020 ENNIE Awards for "Best Electronic Book"; however, the creators later asked to be withdrawn from nomination, in protest against a 2017 ENNIE Judges' Spotlight award for an Advanced Dungeons & Dragons supplement named Blood in the Chocolate, published by Lamentations of the Flame Princess and written by Kiel Chenier, with art by Jason Bradley Thompson. In a public email to the awards committee, Massif Press said that the supplement contained "casual graphic sexual assault and racism."[15][16]

Official supplements

  • No Room For A Wallflower: A Lancer Narrative[17]
  • The Long Rim: A Lancer Setting[17]
  • The Karrakin Trade Baronies: A Lancer Setting[17]
  • Operation Winter Scar: A Lancer Narrative[17]
  • Operation Solstice Rain: A Lancer Narrative[17]
  • Dustgrave: A Lancer Narrative[17]
  • Siren's Song: A Mountain's Remorse[17]
  • Shadow of the Wolf: A Lancer Narrative[17]

References

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