LegendQuest
From Wikipedia, the free encyclopedia
Damian Daniels
Jeff DeLance
John Josten
Daniel Maheu
Robert Pucillo
Jodi Pucillo
Dan Schwarten
![]() | |
| Designers | John Josten |
|---|---|
| Illustrators | Alain Alajajain Damian Daniels Jeff DeLance John Josten Daniel Maheu Robert Pucillo Jodi Pucillo Dan Schwarten |
| Publishers | Board Enterprises |
| Publication | 1991 |
| Genres | Fantasy |
LegendQuest is a fantasy role-playing game published by Board Enterprises in 1991 .
Skill resolution
LegendQuest is a fantasy role-playing game with a point-based system for character creation. Unlike older role-playing games like Dungeons & Dragons in which players must pick a character class, in this game each player is given 250 points to spend on attributes, skills, and money. Attributes include Strength, Knowledge, Endurance, Wisdom, Appearance, and Psyche. Skills are taken from a long list; some skills are grouped together, such as "Sword Skills", while others are grouped into a genre such as "sword", "axe", etc.[1] Any points left over define the character's starting money with which to buy equipment. Critic Dike Dejong noted that this game avoids the "trap of rigid and often artificial character classes ... [allowing] you to tailormake characters to your specifications. If you want a soldier who happens to know a little magic, no problem. Or a mage who's wicked with a sword."[2] The one classic "class" not included in the character creation rules is the cleric, because the designers wanted to prevent miracles from interfering with a good storyline.[2]
The rule book also has advice for the gamemaster, but does not include a campaign setting or any adventures.[2]
Skill resolution is based on a percentile dice roll to which the relevant attribute, multiplied by 10, and each level of the relevant skill, multiplied by five, is added. The sum must be equal to or greater than the target number to achieve success. A character can choose to hold back all of their skill so as to husband some for later.
Movement
Movement is defined in four categories: free movement, walking, running, and sprinting. Agility and Endurance define the distance a character can travel at each rate, modified by any Running skill.
Combat
Combat uses the same skill resolution system. During a fight, participants will suffer from fatigue, which will affect initiative and other penalties. There are also special rules including fighting in the dark, attempting to disarm opponents, and fighting from horseback.[1]
Defensive maneuvers include parrying, dodging, and fending.[1]
Magic
After buying the a magical genre — Conjuring, Druid, Healer, Illusion, Necromancer, Sorcery, or Bard — magical spells can also be purchased during character creation. Control levels can also be purchased during character creation. At the most basic level, any spell has a minimum effect, range, and area. Buying more Control levels can boost the power of a spell.
