Limit Theory
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| Limit Theory | |
|---|---|
| Developer | Procedural Reality |
| Director | Josh Parnell |
| Platforms | |
| Release | Cancelled |
| Genre | Real-time strategy |
| Mode | Single-player |
Limit Theory is a cancelled real-time strategy video game developed by Josh Parnell under the Procedural Reality name. Parnell launched a Kickstarter campaign to crowdfund the development of the game in November 2012, with an intended release in early 2014. Although the campaign was successful, raising more than three times the required amount, the project eventually entered development hell. In September 2018, the title was officially cancelled. Since then, game's development has been used as an example of occupational burnout in indie video game development by some video game journalists.[1][2]
Limit Theory was meant to be a real-time strategy game with a heavy procedural generation element. The game is played from a first or third person perspective exploring outer space. Each planet was going to be procedurally generated, and with NPCs that could be traded with. There were plans to allow the player to engage in a variety of activities, like mining planets, being a pirate, or a bounty hunter. Once enough wealth was acquired, the player could buy ships and hire pilots to expand their empire.[3] The game's focus on freedom was inspired by The Elder Scrolls III: Morrowind.[4]