List of Paranoia books
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A list of books for the Paranoia role-playing game, with their ISBN numbers.
| Title | Author(s) | Pub. Date | ISBN | Notes |
|---|---|---|---|---|
| Paranoia | Dan Gelber, Greg Costikyan, and Eric Goldberg | 1984 | ISBN 978-0-87431-025-2 | First edition of the game. Consists of Player Handbook, Gamemaster Handbook, and Adventure Handbook with introductory adventure Destination: CBI Sector. Boxed set also includes two 10-sided dice. |
| Paranoia (Games Workshop) | Dan Gelber, Greg Costikyan, and Eric Goldberg | 1986 | ISBN 978-1-869893-01-9 | A Games Workshop printing of the first edition. Contains all three books of the basic set in one hardcover volume, as well as the three short adventures (Robot Imana-665-C, The Trouble with Cockroaches and Das Bot: Nearly a Dozen Meters Beneath the Sea) from the first edition Gamemaster Screen. |
| Acute Paranoia | Ken Rolston and various | 1986 | ISBN 978-0-87431-034-4 | Articles on supplementary rules and flavor material, including Sanity Tests, Playing Robots, New Secret societies and Better Living Through Chemistry. Contains the full-length adventure Me and My Shadow, Mark IV, mini-adventures Botbusters, Warriors of the Nightcycle and The Harder They Clone, and 8 short missions designated "Code 7": An ARD Day's Night, Reboot Camp, Whitewash, The Second Coming, Plumber's Helper, Miami Laser, Paranoid Clones in Savory Vulture Stew, and Outland-ISH. "Code 7" refers to a mission that takes Troubleshooters seven clones to finish; therefore, with a finite six clone family limit, they are suicide missions. |
| Clones in Space | Erick Wujcik | 1986 | ISBN 978-0-87431-042-9 | An adventure in which the player characters are sent into space by The Computer. The covers are not stapled to the rest of the book and may be used as a small gamemaster's screen (the reference tables for this adventure are printed on the inside covers). |
| Double Paranoia | John M. Ford and Curtis Smith | 1986 | ISBN 978-1-869893-03-3 | Contains The YELLOW Clearance Black Box Blues and Vapours Don't Shoot Back (British spelling) reprinted in one volume by Games Workshop in the UK. |
| Gamemaster Screen | Ken Rolston and Steve Gilbert | 1985 | Gamemaster's screen and three short adventures: Robot Imana-665-C, The Trouble with Cockroaches and Das Bot: Nearly a Dozen Meters Beneath the Sea. The player side of the screen contains reference tables for players. | |
| HIL Sector Blues | Ken Rolston | 1986 | ISBN 978-0-87431-051-1 | A campaign pack for playing and gamemastering Blue-clearance Internal Security troopers. Contains three short adventures: First Blood and Then Some, IntSec Agents at the Earth's Core, and One of Our Petbots Is Missing. Also includes "Cardstock Commies" (cardboard stand-up figures) and rules for using miniatures. The name of the supplement references Hill Street Blues. The covers are not stapled to the rest of the book and may be used as a small gamemaster's screen (new reference tables are printed on the inside covers). |
| Orcbusters | Ken Rolston | 1986 | ISBN 978-0-87431-050-4 | An adventure in which an inter-dimensional portal causes a stereotypical fantasy roleplaying dungeon and its residents to appear in Alpha Complex. Dungeons & Dragons parody, takes place in the "DND sector". The covers are not stapled to the rest of the book and may be used as a small gamemaster's screen (the reference tables for this adventure are printed inside). |
| Send in the Clones | Warren Spector and Allen Varney | 1985 | ISBN 978-0-87431-033-7 | An adventure in which the player characters track Commie traitors through the sewers while someone is singing treasonous old hit songs over the Alpha Complex public address system. The covers are not stapled to the rest of the book and may be used as a small gamemaster's screen (the reference tables for this adventure are printed inside). |
| Vapors Don't Shoot Back | Curtis Smith | 1985 | ISBN 978-0-87431-026-9 | An adventure containing three missions in which the player characters attempt to carry out contradictory, incomprehensible, and usually lethal instructions from The Computer and a High Programmer. The covers are not stapled to the rest of the book and may be used as a small gamemaster's screen (the reference tables for this adventure are printed inside). |
| YELLOW Clearance Black Box Blues, The | John M. Ford | 1985 | ISBN 978-0-87431-027-6 | An adventure in which every secret society is after a black box of unknown content. Winner of the H.G. Wells Award for Best Role-playing Adventure of 1985.[1] Includes a two-page cardboard gamemaster's screen with reference tables for this adventure. |
Second edition
Fifth edition
| Title | Author(s) | Pub. Date | ISBN | Notes |
|---|---|---|---|---|
| Paranoia: the Fifth Edition | Ed Stark, Greg Farshtey, and Daniel Scott Palter | 1995 | ISBN 978-0-87431-171-6 | Main rulebook of the "Fifth Edition". Contains new introductory adventure Back from the Outdoors, which is a sequel to the 2nd edition adventure Into the Outdoors with Gun and Camera. |
| Creatures of the Nightcycle | Jennifer Brandes and Chris Hepler | 1997 | ISBN 978-0-87431-172-3 | An adventure spoofing Vampire: The Masquerade. The player characters are turned into "vampclones". |
| BUG Sector | Chris Helper and Jennifer Brandes | N/A | N/A | An unreleased adventure. The manuscript has been leaked on the Internet. |
Paranoia XP
| Title | Author(s) | Pub. Date | ISBN | Notes |
|---|---|---|---|---|
| Paranoia XP | Allen Varney and various | 2004 | ISBN 978-1-904854-26-5 | Main rulebook of the "Paranoia XP" edition. Reprinted in 2005 with errata as Paranoia XP Service Pack 1. "XP" dropped from later printings, making the final title of this edition just Paranoia. Contains the new introductory mission Mr. Bubbles by Dan Curtis Johnson. |
| Alpha Complex Nights | Gareth Hanrahan | 2007 | ISBN 978-1-906103-06-4 | Three missions: My First Treason, Sweep of Unhistory, and Spin Control. |
| Alpha Complex Nights 2 | Gareth Hanrahan | 2008 | ISBN 978-1-906103-80-4 | Two missions: Viva La Revolution! and The Communist Cafeteria Conspiracy. |
| Big Book of Bots, The | Gareth Hanrahan | 2008 | ISBN 978-1-906103-60-6 | A sourcebook on bots in Alpha Complex, including rules for bot characters. Includes a Mission Unthinkable, an adventure for bot characters. |
| Citizen's Guide to Surviving Alpha Complex | Mongoose Publishing | 2009 | N/A | A condensed version of the basic rules and Alpha Complex background, and the introductory mission Tube Jam. |
| Crash Priority! | Traitor Recycling Studio | 2004 | ISBN 978-1-904854-35-7 | Five short missions showcasing the different styles of play introduced in Paranoia XP: Stealth Train (Straight), Traitor Backup (Straight), Patch Job (Straight/Classic), Random Access Mission (Classic), and Nyuk Nyuk Nyuk (Zap). The Zap-mission Nyuk Nyuk Nyuk takes inspiration from The Three Stooges. |
| Criminal Histories | Bill O'Dea and the Traitor Recycling Studio | 2006 | ISBN 978-1-905176-80-9 | Supplemental rules for character background generation. The new rules replace the chapter on character creation in the main rulebook, and include the optional additions from Service, Service! and The Mutant Experience. Also includes Prehistory Pachinko, a set of over 50 tables for random background generation. |
| Extreme Paranoia | Traitor Recycling Studio | 2005 | ISBN 978-1-905176-24-3 | Supplemental rules for characters of security clearances higher than Red. After an introduction to security clearances in Paranoia, there is a section on each security clearance from Orange through Indigo. The Blue section contains a condensed and updated version of HIL Sector Blues, including two short missions. |
| Flashbacks | Various | 2005 | ISBN 978-1-904854-40-1 | Updated versions of the adventures Robot Imana 665-C, The Trouble with Cockroaches, Das Bot, Vapors Don't Shoot Back, The YELLOW Clearance Black Box Blues, Send in the Clones, Me and My Shadow Mark 4, Alpha Complexities, An ARD Day's Night, Reboot Camp, Whitewash, and the new introductory mission Pre-Paranoia by Jeff Groves. Updates to old missions include removal of puns from character names, but the original names are given in an appendix. |
| Flashbacks II | Various | 2007 | ISBN 978-1-905850-04-4 | Updated versions of the adventures Orcbusters, Clones in Space, and The People's Glorious Revolutionary Adventure. Does not include the original pre-generated player characters of any mission. |
| Gamemaster's Screen & Mandatory Fun Enforcement Pack | Aaron Allston, Allen Varney and members of Paranoia-Live.net | 2004 | ISBN 978-1-904854-49-4 | A gamemaster's screen and the Mandatory Fun Enforcement Pack, which includes 6 forms and "Mission Blender" tables for generating random missions. The player side of the screen contains humorous one-liners ("fortune cookies") about the game. |
| Little RED Book, The | Allen Varney | 2006 | ISBN 978-1-905471-56-0 | Abridged core rules containing just the information cleared for players (designated "RED clearance" in Paranoia materials; hence the title). |
| Mandatory Mission Pack | Gareth Hanrahan | 2008 | ISBN 978-1-906103-81-1 | Gamemaster ideas and aids for constructing Paranoia missions. |
| Mutant Experience, The | R. Eric Reuss | 2005 | ISBN 978-1-904854-65-4 | A sourcebook on mutants in Alpha Complex. Introduces new mutant powers and elaborates on the ones described in the main rules. Also includes rules for mutagens and medications affecting mutant powers. |
| Sector Zero | Gareth Hanrahan, Saul Resnikoff, and Jeff Groves | 2006 | ISBN 978-1-905471-52-2 | Contains three Classic-style "Sector Zero" missions: Bubblegum Run, The Dinner Party, and Lightning Rod. The term "Sector Zero" is introduced as jargon for punishment duty, or a dispiriting assignment nobody else wanted. |
| Service, Service! | Traitor Recycling Studio | 2005 | ISBN 978-1-905176-72-4 | A sourcebook on the service groups and service firms of Alpha Complex. Contains eight Classic-style missions, one for each service group: Spurious Targets (Armed Forces), The Lightbulb Missions (CPU), Rockumentary (HPD&MC), Nightcycle Shift (Internal Security), Going Postal (PLC), Both Sides Now (Power Services), Troublebots (R&D), and Three Up, Three Down (Technical Services). |
| STUFF | Eric Minton and the Traitor Recycling Studio | 2005 | ISBN 978-1-904854-86-9 | A sourcebook of equipment available for purchase in Alpha Complex, presented for players in the form of "CBay" listings with comments from "other buyers". |
| STUFF 2: The Gray Subnets | Eric Minton and the Traitor Recycling Studio | 2007 | ISBN 978-1-906508-16-6 | A sourcebook of (mostly) illegal/treasonous equipment, presented for players in the form of "CBay" listings with comments from "other buyers". The gamemaster's section lists the "real" properties of the same items. |
| Sweep of Unhistory / My First Treason | Gareth Hanrahan | 2007 | ISBN 978-1-906103-04-0 | A flip-book containing the adventures Sweep of Unhistory and My First Treason. The adventures were re-published in Alpha Complex Nights together with Spin Control. |
| Thin Green Line, The | Gareth Hanrahan | 2008 | ISBN 978-1-906103-76-7 | A sourcebook on running missions for player characters in the Armed Forces. Includes One Man Army, a short mission for Armed Forces characters. |
| Traitor's Manual, The | Gareth Hanrahan | 2004 | ISBN 978-1-904854-27-2 | A sourcebook on secret societies, detailing all 16 secret societies presented in the main rulebook of this edition. Includes the short Classic-style mission Down and Out in Alpha Complex. |
| Underplex, The | Paul Baldowski | 2006 | ISBN 978-1-905471-13-3 | A sourcebook on the abandoned and forgotten parts beneath and between the populated sectors of Alpha Complex. Includes the short Classic-style mission The One. |
| War on [Insert Noun] | Gareth Hanrahan | 2009 | ISBN 978-1-905850-60-0 | Three linked missions: Null Mission, War on [Insert Noun Here], and Heck of a (Screw) Job Citizen. In these missions the player characters are assigned to an entirely new service group, "Department of Complex Operational Defence". |
| WMD | Traitor Recyclying Studio | 2005 | ISBN 978-1-905176-14-4 | Four Straight-style missions: Infohazard, Hunger, WMD, and Hot Potato. Hunger is based on The Great Leap Forward of the People's Republic of China, and places the player characters in charge of a new "miraculous" method of food production. |
25th Anniversary Edition
| Title | Author(s) | Pub. Date | ISBN | Notes |
|---|---|---|---|---|
| Paranoia: Troubleshooters | Allen Varney and Gareth Hanrahan | 2009 | ISBN 978-1-906508-55-5 | Self-contained rulebook for Paranoia games involving Troubleshooter player characters. Includes two missions: Robot Imana-665-C (from the 1st edition Gamemaster Screen supplement), and The Quantum Traitor (new). |
| Paranoia: Troubleshooters: Black Missions | Allen Varney and Gareth Hanrahan | 2009 | ISBN 978-1-906508-62-3 | A limited edition (1,000 copies) of Paranoia: Troubleshooters, featuring a black cover and including a CD-ROM with interviews of Paranoia authors, a selection of Paranoia sound effects, a Paranoia screensaver for Microsoft Windows, and PDF versions of most supplements published for the previous edition (Paranoia XP). |
| Paranoia: High Programmers | Gareth Hanrahan | 2010 | ISBN 978-1-907218-09-5 | Self-contained rulebook for Paranoia games with Ultraviolet-clearance High Programmers as player characters. Includes the mission Disaster Management. |
| Paranoia: High Programmers: White Washes | Gareth Hanrahan | 2010 | N/A | A limited edition (100 copies) of Paranoia: High Programmers, featuring a white cover in the same style as Troubleshooters: Black Missions. |
| Paranoia: Internal Security | Gareth Hanrahan | 2009 | ISBN 978-1-906508-69-2 | Self-contained rulebook for Paranoia games with Internal Security Troopers as player characters. Includes two short introductory missions: Six Clones Before Breakfastcycle (new), and IntSec Agents at the Earth's Core (from HIL Sector Blues, but tweaked). |
| Paranoia: Internal Security: Blue Line | Gareth Hanrahan | 2009 | N/A | A limited edition (100 copies) of Paranoia: Internal Security, featuring a blue cover in the same style as Troubleshooters: Black Missions. |
| Flashbacks Redux | Various | 2011 | ISBN 978-1-907702-09-9 | Updated reprint of the Mandatory Mission Pack and the following adventures for Troubleshooter player characters: Clones in Space, Orcbusters, My First Treason, Yellow Clearance Black Box Blues, Me and My Shadow Mark IV, Pre-Paranoia, Vapours Don't Shoot Back, and the short "Code 7" missions from Acute Paranoia. |
| Flashbacks Redux Redux | Various | 2011 | ISBN 978-1-907702-33-4 | Updated reprints of the following adventures for Troubleshooter player characters: Spin Control, Citizens' Guide to Surviving Alpha Complex, My First Treason, Sweep of Unhistory, The Communist Cafeteria Conspiracy, Viva la Revolution!, and The Peoples' Glorious Revolutionary Adventure. |
| Flashbacks Redux Redux - Materials Treacherously Deleted | Various | 2012 | N/A | Contains The Great Outdoors—a sourcebook for adventuring outside Alpha Complex—as well as reprints of the following adventures for Troubleshooter player characters: Alpha Complexities, Das Bot, Send in the Clones, and The Trouble with Cockroaches. The adventures were supposed to appear in Flashbacks Redux Redux but were accidentally left out; this supplement was offered to customers as recompense. |
| A Funny Thing Happened on the Way to the Termination Booth | Gareth Hanrahan | 2010 | ISBN 978-1-907218-17-0 | A mission for Troubleshooter player characters, who are ordered to escort a noted traitor to his public execution. The cover incorrectly states that the adventure is "for use with Internal Security", even though the adventure is for Paranoia: Troubleshooters. |
| Mr. Bubbles | Dan Curtis Johnson | 2010 | ISBN 978-1-907218-41-5 | A mission for Troubleshooter player characters, involving trouble with e-mail spam, scrubbots and malware. Originally published in Paranoia XP as the introductory mission. |
| None of This Is My Fault | Gareth Hanrahan | 2010 | ISBN 978-1-907218-22-4 | Two missions and a minigame for High Programmer player characters: Joy in the Morningcycle where the player characters fight over the services of a famous chef, The Iceman Returneth (Again) in which a member of the Computer's original support staff is found cryogenically frozen (a remake of the 2nd edition The Iceman Returneth from a High Programmer perspective), and the minigame When Things Were Interesting in which each player character manages their own FunBall team. |
| Paranoia Forms Pack | Gareth Hanrahan | 2009 | ISBN 978-1-906508-85-2 | A collection of Alpha Complex forms. Includes 9 generic forms, 6 forms for Troubleshooters, 6 forms for Internal Security, and 3 forms for High Programmers. Unlike the 2nd edition Form Pack, the forms are presented as a book, not as actual forms in triplicate. |
| Paranoia Games Master's Screen | Gareth Hanrahan | 2010 | ISBN 978-1-906508-67-8 | A game master's screen for Troubleshooters, Internal Security, and High Programmers. |
| Termination Quota Exceeded | Gareth Hanrahan | 2009 | ISBN 978-1-906508-71-5 | Three missions for Paranoia: Internal Security: Where's the Beef about the theft of a genetically engineered organism, The Survivor, in which a team of Troopers ends up in an isolated town inspired by The Prisoner, and Termination Quota Exceeded, in which a large number of termination vouchers must be used before they expire in a matter of hours. |
| Treason in Word and Deed | Gareth Hanrahan | 2009 | ISBN 978-1-906508-70-8 | Three missions for Paranoia: Troubleshooters: Treason in Word and Deed, in which a team of Troubleshooter characters is locked in a vault for 72 hours of loyalty tests, Heroes of Our Complex, in which a vid-show action hero is assigned to a series of suicide missions along with the player characters, and Little Lost Scoutbot, in which the Troubleshooters are sent outdoors to find a missing bot or its remains. |
Red Clearance Edition
| Title | Author(s) | Pub. Date | ISBN | Notes |
|---|---|---|---|---|
| Paranoia - Red Clearance Starter Set | James Wallis, Grant Howitt, Paul Dean | 2017 | ISBN 978-1-908460-64-6 | Core set required to play the Red Clearance Edition. Includes Player's Handbook, Gamesmaster's Handbook, Mission Book with three missions, 110 playing cards, and character cards |
| Implausible Deniability | Gareth Hanrahan | 2017 | ISBN 978-1-908460-72-1 | A mission in which the players investigate food vats |
| Yellow Clearance Black Box Blues (Remastered) | John M. Ford | 2017 | ISBN 978-1-908460-71-4 | An updated version of the classic 1st edition adventure |
| Acute PARANOIA | W J MacGuffin, Amanda Cherry, Greg Ingber, Dan Curtis Johnson, Ed Turner | 2019 | ISBN 978-1-908460-79-0 | A self-described "massive upgrade" featuring bot troubleshooters, health insurance, insanity bingo cards, the outdoors, the underplex, and more. Includes the Troubleshooter's Survival Guide, Gamesmaster's Despotic Powers Book, Mission Book 2.0, Bot Character Cards, Mental Disorder Bingo Cards, and a new deck of cards with a variety of new equipment, mutant powers, and more. |
| Truth or Dare | Greg Ingber | 2019 | ISBN 978-1-908460-82-0 | An adventure in which players go undercover to infiltrate the Death Leopard secret society |
| Project Infinite Hole | W J MacGuffin, Jason Brick, Keith Garrett, Lara Turner, Jamie Brewer, Eran Aviram, Stephen Whitehead | 2021 | ISBN 978-1913076269 | An expansion launched on Kickstarter in March 2020, focussing on R&D[4] |
Paranoia Perfect Edition
| Title | Author(s) | Pub. Date | ISBN | Notes |
|---|---|---|---|---|
| Paranoia Core Book, The | WJ MacGuffin, Keith Garrett | 2023 | ISBN 978-1-913076-92-4 | The core rule book for Paranoia Perfect Edition. |
| Paranoia 404 Compendium | WJ MacGuffin, Keith Garrett, Greg Ingber | 2023 | ISBN 978-1-916675-15-5 | A compendium containing generic NPCs, mission complications, secret society flyers, a character-generation mini-game, and more. |
| Paranoia Brave New Missions | WJ MacGuffin, Keith Garrett, Greg Ingber | 2023 | ISBN 978-1-916675-07-0 | A mission book with five playable missions for Paranoia Perfect Edition including Certifiable, In The Clouds, Meet'n'Greet, Stealth Train Redux, and Viva VEG Sector. |
| The Paranoia Accomplice Book | WJ MacGuffin, Keith Garrett, Greg Ingber | 2023 | ISBN 978-1-913076-93-1 | An additions guide with information on using rules from older editions, ways of creating your own missions, Alpha Complex celebrities (such as Teela-O-MLY), customizable rules, and more. |
| Paranoia Gamemaster's Screen | WJ MacGuffin, Keith Garrett | 2023 | ISBN 978-1-913076-93-1 | A game master's screen for Paranoia Perfect Edition that includes charts and tables for various mechanics. |
| Citizen In Name Only | WJ MacGuffin | 2024 | ISBN 978-191-667519-3 | An adventure |
| Mandatory Fun | WJ Macguffin | 2024 | ISBN 978-191-667520-9 | An adventure |