Lucid Blocks

2026 Surreal survival sandbox indie game From Wikipedia, the free encyclopedia

Lucid Blocks is a surrealistic and psychedelic sandbox survival video game developed and published by Eric Alfaro, using the pseudonym Lucy B. Locks.[1] The game is known for its surrealistic, lucid dream-like aesthetic, with gameplay resembling Minecraft. It was released on March 13, 2026 on Steam.

Quick facts Developer, Publisher ...
Lucid Blocks
DeveloperEric Alfaro
PublisherLucy B. Locks
EngineGodot
PlatformWindows
ReleaseMarch 13, 2026
GenresSandbox, survival
ModeSingle-player
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Gameplay

The player explores ethereal and liminal procedurally generated 3D voxel environments, collecting resources, fighting monsters and taming creatures.[2] One of the major mechanics is "apotheosis" – a crafting system which allows the player to combine materials in a certain order to get a new item or tool.[3] Many classical video game concepts are referred to in Lucid Blocks by different names; examples include hostile enemies being referred to as "Vermins", game sessions being named "Qualia", equipment being referred as "Paraphernalia". In "Firmament", the players can share their playthrough worlds (Qualias), saving and loading them to Steam workshop. "The Tome" located in player's inventory, allows user to draw inside it with different colours and brushes, without affecting the gameplay in any way.

By using Apotheosis and killing vermins, the player earns XP, after collecting a sufficient amount of which the player will "bloom", allowing them to choose between increasing their stats or being allowed to choose between different unique items such as a pendant leading to a Tiamana Leyline.

Player using apotheosis in one of the locations of the game by combining materials in their inventory.

Plot

The game contains significant motifs from Christianity, presumably taking place in purgatory, with the protagonist's mind being transported into a "withering carcass" of a "bloated, festering limbo", where their soul will remain for eternity, and the only exit to heaven is through oblivion. To progress through the story, the player needs to fill the "Rosary" by finding and beating Tiamana leylines, that will eventually lead to fighting the Final Boss, beating which ends the game.[4][unreliable source?]

Development

Director of Lucid Blocks, Eric Alfaro, is a student at the Massachusetts Institute of Technology.[5] The game originally started as a test project for Godot, but evolved into its own unique idea.[6] The author describes the gameplay as "an entirely new way to experience your subconscious".[7] Many sprites for items are derived from photos of junk around Alfaro's house and items from a dollar store; for example, a clownfish plush toy is used when the player holds any food in their hands.[7]

Reception

Lucid Blocks received "overwhelmingly positive" reviews on Steam.[6] A reviewer for the Russian website VGTimes said that the game contains elements of horror.[8] The game has been widely compared to Minecraft.[3] Shaun Prescott , writing for PC Gamer, described it as "what if Minecraft except extremely odd, with an art style mixing 'liminal spaces' with dreamlike misty voxel worlds?".[9] The mechanic of Apotheosis was described as random, giving "nonsensical" combos by combining completely unrelated materials, but at the same time "warped and enchanting", providing a certain surprise element.[10]

References

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