MagMax
1985 video game
From Wikipedia, the free encyclopedia
MagMax[b] is a 1985 horizontally scrolling shooter video game developed and published by Nichibutsu for arcades.[4] It was ported to the Nintendo Entertainment System, released in Japan on March 19, 1986,[2] and by FCI in North America in October 1988. The game was also ported to the Commodore 64, ZX Spectrum, and Amstrad CPC by Ocean Software and released on their Imagine label in 1987.
- NES C64, CPC, ZX Spectrum
Imagine Software
| Magmax | |
|---|---|
Arcade flyer | |
| Developer | Nichibutsu[a] |
| Publishers | Nichibutsu
|
| Platforms | Arcade, NES, Amstrad CPC, Commodore 64, ZX Spectrum |
| Release | Arcade NES C64, CPC, ZX Spectrum
|
| Genre | Scrolling shooter |
| Mode | Single-player |
The three-headed mechanical dragon found as a boss character in the game, known as Babylon, strongly resembles Mecha-King Ghidorah from the Godzilla franchise. Hamster Corporation acquired the rights to the game alongside Nichibutsu's intellectual property, and released the game as part of their Arcade Archives series for the PlayStation 4 in 2015 and the Nintendo Switch in 2020.[5][6] Hamster scheduled the NES version of MagMax to be re-released as part of Console Archives for the Nintendo Switch 2 and PlayStation 5.[7]
Gameplay
Players control the titular spaceship in an attempt to completely construct the ship into a giant robot and to destroy any enemies attempting to stop it. The ship must avoid various obstacles while shooting enemies on a 3D field. After a successful transformation into the robot, the ship gains increased mobility, while the gameplay becomes that of a typical horizontal scrolling shooter.
Reception
Notes
- Amstrad CPC, Commodore 64, and ZX Spectrum versions developed by Ocean Software.