Man of War (wargame)
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Man of War, subtitled "A Game of Fleet Combat in the Age of Sail, 1775–1815", is a board wargame published by Simulations Canada in 1983 that simulates fleet and squadron naval engagements during the Age of Sail.
Gameplay
Man of War is a two-person wargame in which players control opposing fleets or squadrons of wooden-hulled ships. Tactics and command structure simulate those used by European navies from the start of the American Revolution to the end of the Napoleonic Wars.[1]
The game includes a hex grid map scaled at 250 metres (270 yd) per hex.[1] Other components include 400 double-sided counters and a 12-page rule book.
The turn sequence is unusual for board wargames of the time:[1]
- Both players determine the movement of each of their units. The highest rate of movement becomes the number of movement segments in the turn.
- Players check each damaged ship in close proximity to the enemy to see if it strikes its colours.
- The first movement segment:
- Ships move simultaneously
- Each ship may fire one or both broadsides at enemy ships that are within range. (Ships with better crew quality may be able to fire multiple broadsides during the following movement segments of the same turn.)
- More movement segments until the number of movement determined at the start of the turn is reached. Play then moves to the next turn.
Movement
The Fighting Instructions of the time required ships to follow the maneuvers of the admiral's flagship unless engaged in close combat. The game rules follow this closely: Ships not in close engagement with the enemy are required to move in concert with their flagship, and flagships must do the same if there is a fleet flagship. If a flagship becomes engaged in battle, all ships under that command are free to maneuver freely in engaging the enemy.[1]
Scenarios
Ten historical scenarios are provided, including the Battle of Ushant in 1778, The Glorious 1st of June, the Battle of Cape St. Vincent, the Battle of Camperdown, and the Battle of Trafalgar. The rules also provide guidelines for how to design a scenario.[1]