Martin Stig Andersen

Danish composer and sound designer (born 1973) From Wikipedia, the free encyclopedia

Martin Stig Andersen (born 1973) is a Danish composer and sound designer, best known for his work on the video games Limbo and Inside, as well as contributions to Wolfenstein II: The New Colossus.

Born1973 (age 5253)
Genres
Occupations
  • Composer
  • sound designer
Quick facts Born, Genres ...
Martin Stig Andersen
Born1973 (age 5253)
Genres
Occupations
  • Composer
  • sound designer
Websitemartinstigandersen.dk
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Career

Andersen studied orchestral composition at the Royal Academy of Music in Aarhus, Denmark. After graduating in 2003, he went on to study electro-acoustic composition at City University in London.[1] Andersen cited spectral composers such as Tristan Murail as inspiration.[2]

In 2010, he served as composer and sound designer for Limbo, joining mid-development after an earlier sound designer left the project. For the game, Andersen focused on using abstract sounds to define the game's atmosphere.[3] Following the release of Limbo, Andersen created and directed the audio for Inside and composed the soundtrack with SØS Gunver Ryberg, taking inspiration from 1980s horror films, often using synthesizers. The music was created by routing sound through a human skull, creating a "bone-conducting sound." As the game had closer integration between gameplay and audio, Andersen was more involved with the developers, with the player character's breathing being tied to the chest movement. Andersen was able to suggest changes to the game's structure, allowing the music to provide a coherent build-up.[4] Anderson served as composer for Wolfenstein II: The New Colossus alongside Mick Gordon, which released in 2017. Gordon composed music portraying the resistance, while Andersen was tasked with composing music portraying the Nazis and convey the "oppressive marches of the machines." Andersen focused on using non-conventional structure and instruments, aiming for an industrial sound while collaborating with Nicolas Becker to create various foley sounds for the score.[5]

Works

More information Year, Title ...
Year Title Notes Ref.
2006 Seven Tales of Misery Performance installation
Ring Road A141 Short film [6]
2009 The Finish Line Short film [7]
2012 Rocketman Short film [8]
2010 Limbo Also sound designer [9]
2016 Inside Composed with SØS Gunver Ryberg; also audio director [10]
2017 Das Heuvolk Performance installation [11]
Wolfenstein II: The New Colossus Composed with Mick Gordon [12]
2018 Shadow of the Tomb Raider Ambient music design [13]
2019 Wolfenstein: Youngblood Composed with Tom Salta [14]
Control Composed with Petri Alanko [15]
2021 Back 4 Blood Composed with Nathan Whitehead [16]
2024 Braid: Anniversary Edition Music and sound remastering with Hans Christian Koch [17]
2025 Cairn Composed with Gildaa and The Toxic Avenger; also audio design [18]
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Albums

  • Essential Tree Work (2001–2002)
  • Sleepdriver (2004)
  • Rabbit at the Airport (2006–2008)

Awards and nominations

More information Year, Ceremony ...
Year Ceremony Category Work Result Ref.
2011 British Academy Games Awards Best Use of Audio Limbo Nominated
Interactive Achievement Awards Outstanding Achievement in Sound Design Won [19]
2016 The Game Awards Best Music/Sound Design (shared with SØS Gunver Ryberg) Inside Nominated [20]
2017 D.I.C.E. Awards Outstanding Achievement in Sound Design Nominated [21]
British Academy Games Awards Best Music (shared with SØS Gunver Ryberg) Nominated [22]
Audio Achievement Nominated
Game Audio Network Guild Best Audio for an Indie Game Won [23]
Audio of the Year Nominated
Best Interactive Score (shared with SØS Gunver Ryberg) Nominated
Best Audio Mix Nominated
Sound Design of the Year Nominated
2018 New York Game Awards Best Music in a Game Wolfenstein II: The New Colossus
(shared with Mick Gordon)
Nominated [24]
D.I.C.E. Awards Outstanding Achievement in Original Music Composition Nominated [25]
2020 D.I.C.E. Awards Control
(shared with Petri Alanko)
Won [26]
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References

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