Master of Magic (2022 video game)

From Wikipedia, the free encyclopedia

Master of Magic is a single-player fantasy turn-based 4X strategy game developed by MuHa Games and published by Slitherine Software, in which the player plays as a wizard attempting to dominate two linked worlds. From a small settlement, the player manages resources, builds cities and armies, and researches spells, growing an empire and fighting the other wizards. The gameplay of the game, both the original and the remake, has been compared to the classic video game Civilization, enhanced with features like heroes and magic.

The game is a remake of the 1994 MS-DOS game Master of Magic by MicroProse.

The game was announced in August 2019[1] and released in December 2022.[2][3] It was developed by MuHa Games, a small Polish-based studio and published by Slitherine Software.[4][2]

Gameplay

The game is a remake of the 1994 MS-DOS classic of the same name by MicroProse.[3][5][6] The gameplay of the game, both the original and the remake, has been compared to the classic video game Civilization, enhanced with features like heroes and magic.[4][7] Both the original and the remake feature five schools of magic, which many reviewers believe was inspired by the card game Magic the Gathering.[2][8][9]:43–44

A world is randomly generated every time the player starts a new game, with the player being able to adjust a number of features. The player - a wizard in control of newly founded magic kingdom - can customize the skills, spell choices and appearance of their wizard, choosing one of 14 races for the starting city. The gameplay starts with the player in control of his first small settlement and military unit. The player will use that and further units to explore their surroundings, pushing back the strategic map's fog of war. During exploration, the player defeats monsters that are guarding treasure, finds the best locations for new cities, conquers existing ones, recruit heroes, equip them with magical artifacts, and steadily expands their magic kingdom, eventually coming into conflict with other kingdoms controlled by AI-run wizards.[4][10][11][7]

The game is played over a large number (hundreds if not more) of turns with the player presented with a bird's eye (isometric) view of the world. A tactical battle begins when two armies occupy the same hex on the global map. The battle takes place in a tactical, also isometric map, that expands the contested hex in detail (including fortifications and terrain aspects that affect movement and combat). The two forces are arrayed at opposite edges of the map and the battle is conducted in a series of turns. One side achieves victory by eliminating the other or forcing it to flee the combat.[2][4][10][7]

Plot and setting

Reception

References

Related Articles

Wikiwand AI