MiG Killers
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MiG Killers is a board game published by Gamescience in 1977 that simulates combat between jet aircraft from 1945 to 1977.
MiG Killers is a board wargame of aerial combat for two players in which each player controls a jet fighter. The game comes with 40 historical scenarios that pair fighter aircraft equipped with technology representative of a particular era. The capabilities of each of the 57 aircraft in the game are listed on aircraft data cards. Players use control logs to track their maneuvers, weaponry and damage.
In the Basic game, each aircraft has a turn mode that dictates how quickly it can turn.[1] In the Advanced game, each aircraft is limited by the number of G-forces the aircraft frame (and the pilot) can take. This in turn has an effect on the speed of the aircraft coming out of a turn, and whether its speed falls below its stall speed.[1]
Due to the need to track variables and the many optional and advanced rules, the game has been characterized as "not a game for beginners,"[1] although Jon Freeman noted that in comparison to the much more complex Air War released by Simulations Publications Inc. (SPI) the same year, MiG Killers was "far more playable."[2]
Publication history
MiG Killers was designed by Michael Scott Kurtick and Rockland Russo, and was published by Gamescience in 1977. A supplement, MiG Killers Expansion Kit, was published the same year and included two more scenarios and larger aircraft data cards, although no new aircraft.[3] Gamescience promoted a further expansion called Air Strike that would introduce air-to-ground combat, but the expansion was never published.[3]