Micro Machines V3

From Wikipedia, the free encyclopedia

DevelopersCodemasters
Novalicious (GBC)
Publishers
Micro Machines V3
European PlayStation box art
DevelopersCodemasters
Novalicious (GBC)
Publishers
SeriesMicro Machines
PlatformsPlayStation, Microsoft Windows, Nintendo 64, Game Boy Color
Release
21 March 1997
  • PlayStation
    Windows
    Nintendo 64
    Game Boy Color
    • NA: 7 November 2000[5]
    • EU: 24 November 2000
GenreRacing
ModesSingle-player, multiplayer

Micro Machines V3 is a racing video game developed by Codemasters, the third title of the Micro Machines series following Micro Machines 2: Turbo Tournament (1994) and the first set in a 3D game environment. It was originally released for PlayStation in 1997 followed by ports to Microsoft Windows, Nintendo 64 (as Micro Machines 64 Turbo) in 1999, and a 2D version for Game Boy Color in 2000.

Development and release

A Sega Saturn version of the game was demonstrated at the 1996 Electronic Entertainment Expo, at which time Codemasters stated that they were hoping to release the PlayStation and Saturn versions simultaneously.[6] However, in mid-1997 they announced that development on the Saturn version had been halted.[7]

Initially Micro Machines V3 was published only in Europe, but in late 1997 Midway acquired the U.S. distribution rights and announced a November 1997 U.S. release for the PlayStation version.[8][9]

An N64 port of Micro Machines V3 was released in 1999 titled Micro Machines 64 Turbo. Like the PlayStation version, this port lets 8 people play simultaneously while using a Pad Share, where one person uses one side of the controller, steering with the Directional pad, while the other player uses the four C-buttons on the N64. The vehicles accelerate automatically in these modes. A Micro Machines vehicle was packaged with each copy.

The Game Boy Color version was developed by Novalicious, with THQ publishing.

Reception

References

Related Articles

Wikiwand AI