Midway Manufacturing Co. v. Artic International, Inc.

From Wikipedia, the free encyclopedia

Full case name Midway Manufacturing Co. v. Artic International, Inc.
ArguedNovember 29, 1982
DecidedApril 11, 1983
Midway Manufacturing Co. v. Artic International, Inc.
CourtUnited States Court of Appeals for the Seventh Circuit
Full case name Midway Manufacturing Co. v. Artic International, Inc.
ArguedNovember 29, 1982
DecidedApril 11, 1983
Citation704 F.2d 1009
Case history
Prior history547 F. Supp. 999 (N.D. Ill. 1982)
Court membership
Judges sittingWalter J. Cummings Jr., Richard Posner, Luther Merritt Swygert
Case opinions
MajorityCummings, joined by a unanimous court

Midway Manufacturing Co. v. Artic International, Inc., 704 F.2d 1009 (7th Cir. 1983), was a legal case where the United States Court of Appeals for the Seventh Circuit found that Artic violated Midway's copyright in their arcade games Pac-Man and Galaxian. The lawsuit was part of a trend of "knock-off" video games in the early 1980s, with courts recognizing that a video game can qualify for protection as a copyrighted audiovisual work.

Both Galaxian and Pac-Man were bestselling games in the early 1980s, with Pac-Man generating over $1 billion in revenues, as well as sequels, merchandising, and a cartoon. The dispute arose when Artic began to distribute an alleged clone of Pac-Man, and a circuit board that could speed-up the gameplay of Galaxian. While Midway registered their copyrights as audiovisual works by submitting video recordings of their games being played, Artic argued that this did not protect the games themselves, as the game's graphics were not fixed like a conventional video. The district court disagreed, finding that both games were protected as audiovisual works, and enjoined Artic from distributing their infringing hardware. The decision was affirmed by the United States Court of Appeals for the Seventh Circuit.

The case was among several early decisions finding that video games qualify for copyright protection as audiovisual works, despite their graphics varying between game sessions. Since Artic's version of Pac-Man was nearly identical to Midway's, the real issue was whether Pac-Man qualified for protection as an audiovisual work, which it did. This helped establish that an unauthorized clone of a game will be considered a copyright violation. In finding that the Galaxian speed-up kit was a copyright violation, the decision also established that a copyright holder has the exclusive right to modify their game and produce derivative works. This issue was revisited in Lewis Galoob Toys, Inc. v. Nintendo of America, Inc., where courts found that it was not a copyright violation for the Game Genie to modify the gameplay of popular Nintendo games. The issue of derivative works has provoked further discussion from legal theorists, arguing whether Artic's modifications of Galaxian actually copied anything from the original game.

Pac-Man interactive exposition at The Art of Video Games

In the late 1970s, arcade game industry was growing in Japan, leading Namco to enter the market.[1][2] In 1979, Namco published the hit video game Galaxian, one of the first arcade games to incorporate RGB color graphics, score bonuses, and a tile-based graphical layout.[3][4] That year, Galaxian became the second highest-earning arcade game in Japan.[5] It was re-released in North America by Midway Manufacturing, where it became one of its bestselling titles, and started a lucrative relationship between Namco and Midway.[6]

Namco built on this success with the release of Pac-Man in 1980, which was once again licensed to Midway Manufacturing for a North American re-release.[7] The year ended with Pac-Man as the highest earning game in Japan, with Galaxian close behind.[8] The game generated $150 million in sales between October 1980 and December 1981,[9] and overtook Atari's Asteroids as the bestselling arcade game in the United States in 1981.[10] Pac-Man was also the U.S.' highest-grossing arcade game of 1981,[11][12] eventually earning more than $1 billion in revenue, surpassing even the revenues of the film Star Wars: A New Hope.[13][14] Pac-Man became a mass market success, leading to game sequels, merchandising, and a cartoon.[7]

Artic International began selling circuit boards that could be used inside other game machines, including an alleged clone of Pac-Man, as well as a "speed-up kit" that accelerates the gameplay for Galaxian.[15][16] Midway filed suit against Artic for copyright infringement in both games.[16] Artic responded by filing a motion for summary judgment against Midway, on the basis that Midway did not hold a valid copyright,[16] and that Artic had neither copied nor induced others to copy Midway's work.[17] Although Midway registered their copyrights submitting video recordings of their games being played,[18] Artic argued that the games themselves are transitory and not fixed.[15]

Ruling

Impact

References

Related Articles

Wikiwand AI