Mise Quadam
From Wikipedia, the free encyclopedia
| Mise Quadam | |
|---|---|
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| Developer(s) | Agawa |
| Publisher(s) | JRC Interactive |
| Programmer(s) | Petr Bartáček[1] |
| Artist(s) | Jan Císař[1] |
| Writer(s) | Hedvika Hájková Petr Mandík[1] |
| Composer(s) | Petr Bartáček[1] |
| Platform(s) | MS-DOS |
| Release | 1995 |
| Genre(s) | Adventure |
| Mode(s) | Single-player |
Mise Quadam (English: Mission Quadam) is a 1995 adventure game developed by Agawa and published by JRC Interactive for MS-DOS. It was inspired by the German science fiction novel series Perry Rhodan.
In the year 2360, androids have killed all humans on planet Earth and now they plan to destroy all the vegetation using an element called Cybertrone. A small group of human scientists have hidden on Matna Plus, on planetoid between Mars and Jupiter. They want to destroy androids with the sodogomorator, a technology invented by an already extinct civilization on the moon Quadam. Willfram Kyrr and Eric Levassor flew on the moon as part of their first mission, but they fell silent after a few weeks. The main character is David Criggs, who flies the last far-reaching rocket to the Quadam, where his task is to find out what happened to the first crew, find the control center and launch the sodomorator.
Gameplay
Mission Quadam is a point-and-click adventure based around exploration, conversations and puzzles. The game has many pixel hunting puzzles. The inventory is located at the bottom of the screen. The gameplay is wholly controlled via the mouse and the player uses single click commands.
Development
The game was developed by Petr Mandík and Petr Bartáček's company Agawa, which was devoted to games with sci-fi themes. Having met at work through their shared education field, Bartáček became acquainted with Mandík's game Mavlin: Vesmírný únik and was impressed by its gaming engine, and saw the potential of making better games. The graphics were created by an external graphic artist who drew pictures directly onto paper. Mandík and Bartáček subsequently scanned the images into the computers and gave them animations.[2]
Agawa released two games, both in the adventure genre: Mise Quadami (1995) and Swigridova kletba (1996). The company worked on two other adventure games: Orientální dobrodružství and MMA, both due for release in 1998, but their release was cancelled, and a year later the company was disbanded. By this time, Orientální dobrodružství already had completed graphics, and the game engineers were preparing to use Swigridova kletba's game engine, which required major changes to be applied to the new game. At the time MMA was only in the planning stage. The company folded as the Mandík and Bartáček decided to change careers.[2]
