Mixtape (video game)
2026 video game
From Wikipedia, the free encyclopedia
Mixtape is an adventure game developed by Beethoven & Dinosaur and published by Annapurna Interactive for Nintendo Switch 2, PlayStation 5, Windows and Xbox Series X/S, released on 7 May 2026. The title is inspired tonally and visually by 1980s coming-of-age films similar to the work of John Hughes.
| Mixtape | |
|---|---|
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| Developers | Beethoven & Dinosaur |
| Publisher | Annapurna Interactive |
| Director | Johnny Galvatron |
| Engine | Unreal Engine 5 |
| Platforms | |
| Release | 7 May 2026 |
| Genre | Adventure |
| Mode | Single-player |
Gameplay and story
Mixtape is a narrative adventure game, following the character of teenager Stacey Rockford and her friends, Van "Slater" Slater and Cassandra "Cass" Morino. Besides cutscenes, the player follows events as well as learns the backstories of these characters through playable vignettes throughout the game, such as skateboarding down a hilly road, slinging rocks across a pond, or exploring a run-down dinosaur park.[1][2]
Stacey, Slater, and Cassandra live in the fictional northern California town of Blue Moon Lagoon in the 1990s; Stacey and Van have known each other since they were kids, while Cassandra, the daughter of the local police chief, joined them during high school, seeking to be rebellious against her strict parents. Following the last days of high school, Stacey, an aspiring music supervisor, has arranged to fly to New York City to catch a break for her dream job that she just learned about, cancelling a planned road trip she was going to take with her friends. Believing she will never return to Blue Moon Lagoon, Stacey has planned to spend the last day before the morning flight with Slater and Cassandra in preparing for a large party to be thrown by Camille Cole that night. Stacey frequently breaks the fourth wall to explain to the player that she has chosen the perfect track list for this day and introduces each song as it starts.[3]
They spend the day milling about town and at Stacey's bedroom, reminiscing about the past, when they realize they need to find some alcohol to bring to the party. Ransacking Stacey's older sister's bedroom, they find clues leading to "The Ritz", a dilapidated, abandoned shack in the woods that they have hung out at. On their way there they stop at Cassandra's home, where Cassandra's dad returns, revealing that he knows there's something going on that evening and grounds Cassandra against her wishes, and also insists that she must attend a college much closer to home, considering Stacey and Slater to be a bad influence in her life.
Stacey and Slater go to the Ritz and through more clues from Stacey's sister, find a large stash of alcohol and fireworks. As they relax, Cassandra arrives along with Jenny Goodspeed, another student who Stacey dislikes since Cassandra has separately hung out with her. Stacey pulls Cassandra aside and learns that she and Slater are still planning on the road trip but are taking Jenny along instead, since Stacey had selfishly abandoned them for her New York City trip without any notice. They get into an argument, and Cassandra leaves with Jenny to go drinking near a local convenience store, leaving Stacey shocked. They head to Slater's home while Stacey comes to realize what she has done. While there, Cassandra's dad comes to warn Slater's mom about breaking up a large party that was planned and that she should keep Slater home. Stacey overhears that he will be checking out some teenage delinquents at the convenience store, and races ahead of him to warn Jenny away and hide Cassandra, instead presenting herself as the delinquent. Slater arrives, helps to distract Cassandra's dad, and the three of them flee.
As they distance themselves from the store, they are met by a caravan of cars led by Camille, asking if they know a place to hold a party since their plans were busted. Stacey directs them to the Ritz, and the party ensues, while Stacey and Cassandra reconcile. A misplaced firework causes the shack to catch fire, ending the party, and as the police arrive, Stacey, Slater, and Cassandra make to leave, but Cassandra decides to stay back, telling her father she had set the shack on fire as an act of defiance against her parents' strict upbringing, which she will continue to rebel if they hold her back. Her father acknowledges they have an understanding, and lets Cassandra go while the other police arrive. The three return home, and say their last goodbyes, letting go of their pasts as they go their separate ways.[4]
Development
Melbourne-based studio Beethoven & Dinosaur had previously developed a music-themed platforming title The Artful Escape, also published by Annapurna Interactive and released in 2021.[5] Initial conception of Mixtape began when game director Johnny Galvatron had created a mixtape of his favourite songs and "arrange them in different ways" to "see what story it can tell" based on musical crescendos and lulls to form a narrative.[6] After creating a horizontal slice of the game to roughly map out how Mixtape's story outline, Beethoven & Dinosaur searched for new songs to add to moments lacking emotional weight or designed moments around a certain song choice.[6] Galvatron described the feel of the game as "sorta like channel-surfing [old-school] MTV at 3 AM".[7] The title is "soundtrack-driven", featuring music from Devo, Smashing Pumpkins, Iggy Pop, Joy Division, and more.[8]
Beethoven & Dinosaur chose not to include a streamer mode in Mixtape to remove copyrighted audio as it described the licensed music as "the soul of Mixtape".[9] The studio could not simply turn off the music or remove it as much of the game is inextricably linked to music as the characters discuss the music and the game's "levels are designed around the songs".[10]
Art direction
Mixtape features stop motion-inspired animation.[11] The Guardian compared Mixtape's art direction to the animation style featured in Spider-Man: Into the Spider-Verse (2018).[12]
Release
At Summer Games Fest 2025, Mixtape was confirmed to be releasing on Xbox Game Pass.[13][14] The game was initially targeting a 2025 release.[15] In November 2025, it was delayed to 2026, as announced by the developer via its social media accounts.[16]
During Nintendo's Indie World Showcase on 3 March 2026, it was announced that the game would launch on 7 May 2026 and confirmed a release for Nintendo Switch 2.[17][18]
Reception
| Aggregator | Score |
|---|---|
| Metacritic | (NS2) 83/100[19] (PC) 88/100[20] (PS5) 86/100[21] (XSXS) 92/100[22] |
| OpenCritic | 93% recommend[23] |
| Publication | Score |
|---|---|
| Game Informer | 9/10[24] |
| GameSpot | 9/10[25] |
| GamesRadar+ | 4/5[26] |
| Hardcore Gamer | 4/5[27] |
| IGN | 10/10[28] |
| Nintendo Life | 9/10[29] |
| PC Gamer (US) | 74/100[30] |
| Push Square | 9/10[31] |
| Shacknews | 9/10[32] |
| The Guardian | 3/5[33] |
| Video Games Chronicle | 5/5[34] |
Mixtape received "generally favorable" reviews for the Nintendo Switch 2, Windows and PlayStation 5 versions while the Xbox Series X/S version received "critical acclaim" according to the review aggregation website Metacritic.[19][20][21][22] Review aggregator OpenCritic assessed that the game received "Mighty" approval, being recommended by 97% of critics.[23]
Simon Cardy of IGN gave the game a perfect score of 10/10, writing that the game "sets a new standard for coming-of-age stories in video games and does so with a masterful sense of style".[28] The editorial team of IGN France gave the game a score of 7/10, saying Mixtape's strengths were its narrative and references to 1990s American culture as reflected in its musical and visual style, but its biggest flaws was being too linear, often lacking any player interaction and feeling more like an "anecdotal" experience.[35]
Tom Regan of The Guardian gave the game three stars, opining that the game had lower stakes than Life Is Strange.[33] Oli Welsh of Polygon, while praising the game's music and presentation, said the story "doesn't feel personal", using a well-known and recognized setting of 1990s America instead of using Galvatron's own Australian background. Welsh contrasted Mixtape to Despelote, a similar slice-of-life game that he felt came across more personal about the developer's own experiences.[36]
Harvey Randall of PC Gamer criticized and described Mixtape as a "good movie" instead of a game.[30]
While Mixtape received generally positive reviews from critics, a portion of the player base has questioned the high scores it received. Some players were critical of the game's limited gameplay, considering the game more of an interactive film than a game; some gameplay sections requiring no player interaction to complete. Some players also said the game was too short, with only three hours of playtime.[37][38] There were also complaints about the heavy reliance on 90s nostalgia, as well as the game's writing, such as in the character of Stacy, who some players felt was too selfish.[37] A smaller subset of these players suggested that the game was an "industry plant" by Annapurna Pictures' Megan Ellison, and that the critics' reviews were part of a coordinated astroturfing campaign to elevate the game's status, given perceived potential nepotism between Megan and her father Larry Ellison, and lower review scores given to other games released around the same time.[39][40][37] Some critics, such as Harvey Randall of PC Gamer and Nathan Grayson of Aftermath, suggest that the backlash towards Mixtape is a result of modern-day culture war discourse,[40][39] with Grayson drawing parallels between it and a resurgance of Gamergate-esque discourse and harassment.[39] PC Gamer's Randall also said of the game and its discourse, "Mixtape's a game about nostalgia. That's it. That's as complicated as it gets."[40]
