Moon Child (video game)

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DeveloperTeam Hoi
PublisherValkieser Publishing
ReleaseOctober 4, 1997
Moon Child
DeveloperTeam Hoi
PublisherValkieser Publishing
PlatformWindows
ReleaseOctober 4, 1997
GenresSide-scrolling, platformer
ModeSingle-player

Moon Child is a 1997 side-scrolling platform video game developed by Team Hoi and published by Valkieser Publishing for Microsoft Windows. Released on October 4, 1997, the game is a 2D action platformer set in a science fiction–fantasy world, in which players control a small elf-like character tasked with saving the planet Utopia from a destructive techno-virus.[1]

Moon Child is presented from a side-scrolling perspective and features traditional platform gameplay focused on exploration and item collection. Players guide the titular character through multiple themed levels, avoiding hazards and enemies while collecting “Dark Diamonds,” which are required to progress to the final stages of the game.[2] The game is structured into several worlds, each containing multiple levels that gradually reflect the spreading influence of the techno-virus on the environment. Its design emphasizes classic “old-school” platform mechanics, including precise jumping and navigation across varied terrain.

Plot

The story takes place on the fictional planet Utopia, which is struck by a meteor carrying a techno-virus that begins transforming the world into a lifeless mechanical environment. The protagonist, a magical being known as Moon Child, is sent from the planet's moon to stop the spread of the virus and restore balance. To accomplish this, the character must traverse the planet and collect enough Dark Diamonds to defeat the source of the infection.

Development

Development for Moon Child started in 1993 by the Dutch studio Team Hoi,[3][4] known for their earlier work on Amiga titles, and was initially planned for release on the Amiga platform but it was cancelled in 1994.[5] Instead, the developers switched to Windows during development.[6][7] The game was published by Valkieser Publishing and distributed in limited quantities, contributing to its relative obscurity.[8]

The game has received a modern port via the source code.[9]

Reception

Reference lists

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